Thursday, June 28, 2007
Wednesday, June 27, 2007
The New High-Level Rikti TF!
The Issue 10 Beta has finally gone public, soooo.....
The regular STF team needs to work out a time to do this.
Rikti Co-op Task Force
The Rikti Co-Op Task Force is available for both Heroes and Villains. It is for 6 to 8 players, level 45 – 50. The mission is given out by Lady Grey, leader of the Vanguard. Co-operative missions create a new layer of depth and story as heroes and villains work toward a common goal.The regular STF team needs to work out a time to do this.
Tuesday, June 26, 2007
Wednesday, June 13, 2007
ISSUE 10!!!!!
In case you didn't see it: Issue 10 Preview.
Heroes and Villains teaming up! I think I'll finally be playing Mary Sladen my level 50 villain again.
The Rikti Crash Site redux looks wonderful. A long while back I'd suggested that they "rework" the hazard zones into real zones. They did this with Faultline. Now, with RCS - level 35-50 content - SQUEEE!
Heroes and Villains teaming up! I think I'll finally be playing Mary Sladen my level 50 villain again.
The Rikti Crash Site redux looks wonderful. A long while back I'd suggested that they "rework" the hazard zones into real zones. They did this with Faultline. Now, with RCS - level 35-50 content - SQUEEE!
Monday, June 11, 2007
Fast STF
There is discussion on how to do a "fast" Statesman Task Force. To be honest, I actually prefer the "defeat the mobs in your way" method. There is less margin for error and I find it more fun. However, the desire for bragging rights makes me want to figure out a "faster" way of doing it.
As I think of the TF and what is required to do it faster, I notice the problem that the more corners you cut the less margin of error there is. For example, a lot of people will simply go from mob to mob defeating the "Security Chief?"s until they get the one that gives them a key. However, the problem with this approach is it guarantees 1 ambush for every chief defeated. That can get potentially huge. Certainly doable. However, if you don't have the "dream team" it can get too nasty.
Its also the reason I don't simply condone zerging the AVs at the end. Yes, you have the potential to get it done faster, but it can cost you if you don't do it right.
As I think of the TF and what is required to do it faster, I notice the problem that the more corners you cut the less margin of error there is. For example, a lot of people will simply go from mob to mob defeating the "Security Chief?"s until they get the one that gives them a key. However, the problem with this approach is it guarantees 1 ambush for every chief defeated. That can get potentially huge. Certainly doable. However, if you don't have the "dream team" it can get too nasty.
Its also the reason I don't simply condone zerging the AVs at the end. Yes, you have the potential to get it done faster, but it can cost you if you don't do it right.
Wednesday, June 6, 2007
Patch today!
Rewards
- Players can now choose a Synthetic Hamidon Enhancement when completing the Statesman’s TF
Sunday, June 3, 2007
KILL THE BLUE TOWER!!!!
We've always wondered exactly what the blue tower in the final STF encounter does.
Oh yes, it IS a speed boost. One of the things speed boost does is improve recharge time. What limits the amount Lord Recluse can summon is the recharge on the summon. After he'd summoned about 50 level 54 bosses, we decided that perhaps we should take down the blue tower.
Oh yes, it IS fulcrum shift fodder. Yes, I got a LOT of buffs next to me when I footstomped a couple times.
However, there is a limit to the amount of aggro I can hold. The aggro cap is 16 mobs. After that, they start looking for other targets.
I think if you have a couple of good debuffers so that the AVs are dropping sufficiently fast enough, you can risk not dropping all the towers. However, if you are taking a while on the AVs, then you will want to play it safe and take out all the towers.
Oh yes, it IS a speed boost. One of the things speed boost does is improve recharge time. What limits the amount Lord Recluse can summon is the recharge on the summon. After he'd summoned about 50 level 54 bosses, we decided that perhaps we should take down the blue tower.
Oh yes, it IS fulcrum shift fodder. Yes, I got a LOT of buffs next to me when I footstomped a couple times.
However, there is a limit to the amount of aggro I can hold. The aggro cap is 16 mobs. After that, they start looking for other targets.
I think if you have a couple of good debuffers so that the AVs are dropping sufficiently fast enough, you can risk not dropping all the towers. However, if you are taking a while on the AVs, then you will want to play it safe and take out all the towers.