Sunday, September 7, 2014
Rise of the Runelords - Xen'drik - Episode 3 - Journal of SOS
Day 4: Afternoon -
Notes on Events. Location: Sand Point
Interrogation/Conversation with primary searcher/reptile expert for Sandpoint: Female(? Has chest bumps) Human Ranger.
Discussion Points: No nearby regions known to harbor the recent attackers. Vegetation removal by fire is not considered a viable search option. Sleestack tribes tend to utilize might-makes-right leadership decisions and have limited cooperation without outside direction. Primary expertise is on 'Dark Elves',not Sleestack.
Decisions Made: Ranger will investigate likely sites in order of proximity and likelihood of harboring groups larger than 50. Pink leader is likely humanoid of significant stature or power. After searching for max 3 days, will reconnect with communications here in town.
Day 4: Evening -
Location: Inn / Feathered Serpent
Biological refueling was boring. Used time to investigate knowledge from local magic expert on
necromancy. Acquired useful first-person journal written by young woman who charmed a 'Sparkle'
vampire in the past. (First data on these vampires, but obvious in full daylight due to shimmer of sparkling dust in near vicinity. Must keep watch for unusual dandruff on all haired beings.) Sadly, no information on actual arcane empowerment or resuscitation data for this field of magic was found.
Location : Non-Defunct Temple (Hasn't sunk or burned yet!)
Companions found reason to re-examine past relationships of deceased. Surviving acquaintance
(Designate: High Priest Zandros) gave additional data on history in addition to re-appearance of
female(?) human ranger. Past history indicates activity as troubleshooter and auxiliary guardian against threats in region and acquisition of significant prestige and ability from the dead figure. Apparently nobody else is interested in trying to repair him for continued function in this regard. Some taboo of some sort seems to be involved.
Day 5: Morning -
Location: Inn
Feathers acquired new data source from local informant. Letter indicating possible traitor to town is male half-elf sibling to missing female located in missing female's room. Acquired task to search local glass manufactory for clues.
Location : Glassworks
Successfully located possible invasion point for Sleestack minions.
Sub-Leader: Suto (half elf) located and subdued after difficult fight. This unit was knocked out during battle, but later review of facts established expert in unarmed and deception skills using combat maneuvers. Uncommunicative, but had journal in foreign language with useful clues. (Note: Acquire expertise in this language soon. Appears to be quite common)
Sleestack Minions: No high-caliber opponents encountered
Resources Gained: Funding (platinum, gold/silver dust) , ornamentation, potion(??), MW procurement tools, and magic ring(+1 Prot) acquired. Split of loot left ring in this unit's possession.
Information Gained: Insane female human of mixed human/demonic ancestry took body and utilized it in ritual to remove undesirable human influences. Should be considered highly dangerous, but also likely to possess useful information on arcane topics. Sleestack numbers should be considered at least 1 order magnitude greater than previous enocunters would suggest. (100-500?) Coordinated plan of attack using bridges and underground smuggling route found in Suto journal. No time frame given, but local
constabulary will be making expedited trip to Storm Reach to pull in additional fighters and repair staff.
New Goals: Shut down invasion route 1 (Glasswork's tunnels). Prepare for invasion on Routes 2 and 3 (Bridges across river)
With luck, this synopsis will be useful to local combat planners if we fail to return from the Glasswork tunnels. Leaving this with innkeeper with instructions to share with returning fighters if we fail.
Rise of the Runelords - Xen'drik - Episode 3 - Journal of Hrana
Friday, November 30, 2012
Saturday, September 8, 2012
Monday, September 3, 2012
Return of the Killer Shrews!
Thoughts:
1. Yes! The got James Best to reprise his role!
2. Good job on the set design; it LOOKS like the original set.
3. John Schnieder too? I wonder how many Dukes of Hazzard references there will be?
4. Notice how James Best REALLY looks like James Doohan?
5. Wow, that CG is bad. It's almost as bad as the original "dogs with bath-mats glued on".
I think this may JUST BE a bad enough movie for me to enjoy.
Saturday, September 1, 2012
Farewell Paragon City
Tuesday, August 14, 2012
TOROCAST!
This site is not affiliated with Torocast nor the Twonkhammer network beyond me being a host on Torocast.
Monday, August 13, 2012
Pathfinder REBOOTED! - Episode 1 - Silent Tide
Instead of being in Sharn, the characters are now in Absalom in the Pathfinder world of Golarian.
Talen is now a Gun-Mage
Kal-Torak is still (and will always be) Risen Demon Magus
With that in mind, here is the most recent episode!
Kal and Talen are dispatched by the Pathfinder Society to find Yargos Gill in hopes of securing an ancient tome he recently uncovered. To cover his tracks, the crime lord Nessian has sent a group of goons to kill Yargos, as well anyone else who might know about it.
They intercept Nessian’s minions, the War Hounders, just as they are about to shove Yargos and the rest of their chain gang of captives off a sea cliff. Kal and Talen intimidate the War Hounders and make short work of them and rescue Yargos and his friends. Yargos reveals that the codebook represents the remnants of a failed attempt to invade Absolam hundreds of years earlier. However, the invaders, known as the Black Echelon, have returned from the dead due to his work on the codebook in an attempt to complete their ancient plan.
Yargos tells them about the codebook and the need to stop Nessian. As they head out to try to find Nessian, deep in the distance, they witness a flickering red signal light. Yargos realizes that the light signals the undead Black Echelon to launch a team of operatives to poison Absalom’s central granary, and our heroes take a diversion to stop Black Echelon from tainting one of the city’s most important food stocks.
After surviving their first encounter with the silent skeletal killers, Kal and Talen, using judicious gathering of information, discover the location of Nessian’s new base of operations hidden among a ruin of siege towers on the beach just outside of Absalom.
The heroes find Nessian's base of operations and defeat him! Furthermore, they recover the code book and return it to the Pathfinder Society.
Saturday, April 14, 2012
Ivarkian Campaign Episode 5 - I'm Mister Hatemonger! I'm Mister Mad!
Indra is now Swordmaster for Jalen Whitecloud.
Moscato has become chief curator of the official library.
Chet is now a Lord Chet MourningManSavageWood, steward.
Baretta Walther is still swordmaster for Jala Whitecloud.
Inception has grown to be the shining jewel, eastern doorway to the west.
Innermost ring is called "The Dawning Spawn", and where the whiteclouds share power as co-rulers. The outer layer is the "academic center" - The Dawning ring. It has it's own Mage college. There is a trade sector as well.
Indra has been on a mission and returns with a man from the "Coast of Eternal Starlight". He is known as The Hitman Jangleman - aka Ambassador Nixus.
Moscato, Chet, and Baretta are waiting for the "emissary from the elves" to arrive. The Whiteclouds are nervous about the reception.
Nixus' hair is tied back and is dressed flamboyantly in mismatched dark colours. Moscato and Chet recognize him as a "Dark Elf" or "Death Elf" - one of the commandos of the original Elven army.
Baretta makes conversation and asks about the Coast. Nixus describes it and it's history.During the meal, Baretta is told that someone wishes to meat the ambassador. Baretta excuses herself and is brought out. Two guards with griffon symbols flank "Katyana Thorvold". She indicates she is the newly appointed sword mistress of Jeness Thorvald (enemies of the Walther family), Jarl of Westspire.
Katyana barges in and sits at the table next to Nixus. After some verbal parrying, Nixus excuses himself and talks with Moscato. Katyana excuses herself as well.
The party notes a man who seems familiar in the hall witnessing. Baretta steps aside to talk to him. He introduces himself as "Lord Thaddeus Truevillain". He says he came here on behalf of his order to monitor the situation. Specifically, that the Thorvalds have a history with the Whiteclouds and Baretta. He is cagey about who he is and who his order is.
Nixus comes to visit Baretta before the evening is over. He says we have impressed the sorcerer Uguri. and he gives Baretta a case and leaves. Baretta opens the case carefully. The case has elven writing on it (Starpiercer) and contains a long blade. It has the imagery of a Quetzalcoatl. It's a thin Masterwork rapier style blade. She finds out it is an Elven Thinblade.
Chet is given a package from "Blackfang", the gnoll who Chet resurrected the child of. The package contains a perl - a "Perl of recalling."
Indra is given a box with two blades.
Next evening there is another banquet with Jarls from other cities to celebrate the anniversary of the founding of Inception. While Chet makes a speech a mist rolls in and forms into a being which attacks Moscato. It very quickly becomes apparently, only Moscato saw this. Baretta escorts Moscato out of the hall to "Show him something" and as soon as the door closes, she lightly smacks the back of his head.
Nexus asks to "Play something" and pulls out his musical instrument. He plays a haunting melody and a few other songs.
After this Chet calls Indra and Baretta over and notes that Nixus and Truevillain have been chatty. Baretta assigns a couple of house guards to keep an eye on Nixus and Truevillain.
The week continues somewhat uneventfully. Nixus meets and entertains and sees the sights of the town. At one point he meets with Timeran. Many people are in town.
Moscato does research on the sword "Burning hatred" that Nixus sang about in one of this songs. It was probably one of the first artifact weapons. It is thought to be so dangerous as to kill it's wielder.
A couple days later, while watching a performance, Moscato, Chet, Baretta and Indra note guards reacting. They follow. They hear and crazed gutteral voice. They look and people are starting to transform in beings with yellow eyes and claws. The party is separated and makes their way to the podium where the Jarls are. Nixus, the Jarls, Moscato, and Chet run through the tunnel through a trapdoor on the podium.
Upon arriving a wolf-like being appears and starts attacking.
The swordmasters jump down and follow. The party makes their way to the central spire. They manage to get in. They look out the top of the tower and see fire and chaos. On a nearby building a mysterious figure looks on.....
Saturday, March 3, 2012
Ivarkian Campaign Episode 4 - The goddess "Snooty-kins".
The party asks Taraza where the monument is. Taraza asks the Ogre something and he points north.
Baretta asks for a description. The Ogre says that no one has seen it in several hundred years. But we will know it as things there both die and live simultaneously. Taraza indicates thats we must amuse the guardian. The party asks for more information. Uguri leaves without answering.
The party departs. They travel for the better part of a day. The party follows the path the Gnolls would take. The path appears to be heavily travelled. Eventually, the party comes to the first major signs of water - a lake that feeds the river going east. They see a large fairey.
They use it to cross the lake without incident.
They continue on, and find a large field where they camp. First night passes uneventfully.
Two days later, they come to a valley where there is a large wall surrounded by huts. It is very quiet. There is no evidence of working hearths. They soak a shirt in fabric which Baretta uses to cover her mouth before scouting. Moscato looks through his spyglass and sees a few small gnollish figures but mainly women and children.
Baretta heads down and the smell of death is overwhelming. She sees 4 long rows of bodies covered with sheets and skins and anything else. The town is very quiet and the few gnolls she encounters are laconic and dazed, but do not seem to have noticed her.
She attempts to inspect the bodies. She witnesses a gnoll bringing a small body out and leave it amongst the dead. She returns to the group.
She reports that the plague appears to have killed most of the town. They decide to bypass the town and continue on.
A couple days later, they run across villages in similar states. While travelling the party speculates that Ogres may be immune to the plague as various areas around the villages are sharpshooters.
The party makes camp and sets watches: Moscato, then Baretta and Taraza, then Chet. Taraza and Barretta talk. Taraza indicates the mural is dangerous as it is a window from another times of things "better left forgotten". There was a time before the human empire when "They" were watching. Baretta suspects that "They" were something of an apocalyptic nature such as a dragon or dragons. Baretta notes that during the conversation, Taraza refers to Timeran as "The Mindbender". During the war with the elves there was a "weapon" the elves used called "the Mindbenders" who were spellcasters. Baretta notes that Timeran is human. Taraza suspects that Timeran's mentor was an elf. Baretta suspects Taraza can read her thoughts, but Taraza indicates that she is very good at reading people. The rest of the night passes uneventfully.
The next day they travel. Moscato spies something off in the distance. It appears to be ruins of some type. They head to the ruins and scout the area. The ruins seem to be granite. Baretta asks Taraza if these ruins are what they are looking for. Taraza indicates that it isn't, but is nonetheless important.
There is creation text upon the ruins. Taraza and the party read the ruins. She tells the party the information they have learned could cause gods to mark them for death.
Taraza and Beretta hear a sound. A LARGE group Gnolls attack. While at first the battle seems difficult, 3 heavily armored Gnolls appear to assist, scaring off the gnolls. Baretta turns and see the gnolls who assisted.
The gnolls tell them that while they are not friends, they are not enemies. Baretta notes her wounds are healing and the forest is especially lush. They approach the shrine.The soil oddly seems dry and dead and littered with bones and corpses. Upon stepping on the soil, they start taking damage. They back up and heal immediately.
The gnolls give them healing potions. They RUN. Once they reach the inside of the shrine, they stop taking damage. Party quaffs healing potions. The party searches and finds the staff - a long staff with scales, on one side a skeleton and the other side overgrown plants. A large stag walks up behind the party. The stag talks to them. Taraza notes the stag is the guardian of life and plagues. They ask if they can have the staff. The stag suggests a proposal.
The stag takes human form, but one hand is a skeleton. "I think if you can take it then take it."
The Staff turns into a dire owlbear and jumps upon the deadly soil. It starts flying when Chet "commands" it to "Stop". Baretta runs and tries to grab it and misses. The party attempts to attack but fails. The owlbear hits Baretta and combat begins.
The battle is very difficult, but the party barely defeats the fiendish owlbear. The stag being is about to congratulate the party when suddenly a ring comes off of his finger and he falls into the negative energy zone and dies. Taraza has his ring.
Taraza tells them to let the Jarl know that expansion to the west will be unchecked for now.
The party returns to one of the plagued villages. They arrive at the home of one of the gnolls who'd saved them. His family is dead. Chet attempts to use the staff of healing on one of the dead gnolls. He brings an infant gnoll back to life. Chet heals every gnoll village on the way back. They note that Zora are in each city they pass through.
They return to Ugiri and the goblin warrior. Chet returns the staff to Ugiri and hands them the missing sealed box. The goblin with Ugiri says, "There was a time before the empire, an old time. A time of the paladin city and the paladin king. The mural that you discovered is the only known picture found in 6 millenia of the paladin king. Ugiri doesn't know much of him, but that Zora fear his name because of the power he wielded across the world."
Saturday, February 4, 2012
Ivarkan Campaign Episode 3 - Do you remember that Ogre who threw a house at us?
First group of guards have been deployed, possible names of guard captains are being considered.
Chet has been promoted to senior clerk.He is now the steward under Jalen Whitecloud.
Wealthy families are coming in, first wall has been built. Stone masons guild have come in. Inception has been growing, many new people are arriving. The burrows are being demolished and higher end buildings are coming in.
Moscato has continued investigating history, areas before the fall of the human empire.
Chet suggests that Baretta would be a good choice for captain of the guards. He approaches her. She asks about money but has also been approached about being Whitecloud's House Swordmaster.
Baretta wants to talk to Whitecloud about his offer. Along with general security work, there is the occasional find out information for damage control. She decides to accept the position.
Chet goes on to talk to Moscato to see if his research has uncovered anything important. Moscato notes that the mural (last adventure) predates the last human empire. Moscato points to evidence that elves are apparently very long lived.
Chet meets with Baretta and asks her to gather a team of people because Moscato and he are doing an expedition to check out a wall that has been discovered (previously mentioned). Baretta picks 3 people (Bleys, Brand, and Corwin) to go with them.
Chet, Moscato, Baretta, and the three head out.
Three days later, they stop at an inn. A man walks in and picks up a package with the imperial seal from the barkeep and walks out. They get rooms for the night.
Baretta finds out that the package was delivered by official courier. (Symbol of hawk under the sun)
Night passes uneventfully.
At the mine.
As the party continues their journey they encounter a party with the emperor's seal on a standard. They encounter one of the headmasters of the sword school. He greets them (and is pissed at the emporer's group) and leads them in to the mine.
As they head in, there is a woman who they encouter wearing a simple outfit. A Zora (think Bene Gesserit).The Headmaster informs her that she and Zora have no authority here. She turns and walks back in. Two of Timeran's come in who have been researching. One of them indicates to Moscato that she knows what has been going on.
Moscato and Chet examine the mural. Baretta notes the Zora isn't looking directly at the mural. The Zora asks, "And what are your impressions." Baretta says, "It's a nice mural". The Zora turns and walks out.
Moscato starts studying the rest of the room looking for clues.Moscato notes that spells do not function in the room.
Timeran says he will post guards. He asks to speak to Baretta aside. Timeran psychically tells her that there is a situation. A package was being sent from Prince Havisham Sunlighter. On it's way to them, it was stolen by Gnolls. Lady Taraza is going to tell them she is going to accompany them. We need to make every effort to recover the package. Taraza needs to witness that we've made every effort to recover it. The Zora is very good at manipulating circumstance to get what she wants. We cannot leave any recourse to allow her to manipulate the situation.
Meanwhile, Moscato is overcome by a feeling of dread while looking at the mural and he runs out.
Baretta witnesses the Zora talking to another woman. Baretta hears that the younger woman "hasn't finished her task for the Zora". Furthermore, the "southern amazon tribe are unwilling to give them an embassy because of risk of reprisal from the Silver Talon". Zora notes that Baretta has been overhearing them.
Zora tells Baretta that she (Baretta) is "Angela Bell's Granddaughter".
Timeran updates everyone.
The townsfolk show the party some Gnolls who'd been killed.
Baretta tries to follow up with the couriers about the package. The couriers indicate that they never recieved the package. Baretta asks the barkeep who handed an imperial package off. He doesn't remember anything.
Moscato investigates the stables. They notice a saddle with the seal of an imperial courier. Chet rummages through the bags. He finds rations, and water but no horses. They attempt to track where the horse that would have had the saddle went.
They do find the horse and the courier that was stomped. The Zora follows them. They follow the trail and find a settlement that appears to be made by gnolls.
The gnolls are afraid of the party and they hide. Taraza notes them to back away from the water and 4 ogres move out of the water.
The Ogre says that Uguri wants to speak with them. Taraza speaks to them in another language (Moscato has cast comprehend languages and understands what was said and that they have passage into the "singing circle"). The Ogres leave (apparently they breath underwater). The party leaves the settlment and goes to talk to Uguri. Moscato asks about the sickness the gnolls had. Apparently Chet knows about this illness because this is what the the secret item the caravan had. Moscato observes that the gnolls have it and that it will spread. Chet advises that the cure/disease is secret.
After several hours of walking, they hear a sound. Baretta shudders due to the haunting quality of the sound. The party makes camp near the area that Taraza describes as "Sacred". The party sets watches. During first watch (Moscato's) there is an unusual wind that comes up. Moscato is hit with something. Moscato cries out.
The party wakes. Baretta and Chet are hit. Taraza appears to cast something. Moments later a huge winged lion pads up to the camp and walks around. Taraza indicates that it cannot see them and they have a round to attack
The party attacks. After a few rounds the manticore flees.
The next morning, after the party wakes up, there is a loud thud. Four ogres materialize.
The Ogres lead the party up to a stone circle with a Ogre sitting in the center. After discussion, the Ogres believe that the humans have brought the wasting disease to destroy the Gnolls. Chet offers healing medicine for the gnolls. The Ogre leader tells them that if they do what he wants, they will get the "item they want".
Uguri tells them to go to an old monument. The old god of plague and healing has a guardian in the area. Inside is a staff. If they bring it back, past the guardian, he will give them what they seek.
Friday, January 27, 2012
Ivarken Campaign - Episode 2 - You mean you just wear your hair long and no one notices you are an elf?
Indra - A half-elf fighter
Baretta - A swashbuckler
Chet - A Clerical Cleric
Moscato - A Half-Elf Oracle
(halflings weren't halfings they were goblins)
The party has become local legends because of having faced the Imperial Orcs and survived.
Party gets 150 (Chet extra 200, Moscato exta 100)
Inception has grown and is building a wall. Construction is beginning and clear cutting is occurring. Various skilled laborers and shopowners have arrived. Rangers and settlers for other areas.
Morning baretta heads down for breakfast. She gets a couple steaks and sits down with Niah and Galen. Talking about training the Rangers and City Guard and who is going to do it.
Chet is having his morning meeting with the Jarl and others who is showing a map of the area layout and how expansion is occurring. Lydia is there too (she is the main smith of the city). Planning to establish city guard.
Galen wants more information on the Orcs. Chet says that he thinks the orcs weren't being aggressive, more defensive. HOWEVER, they do have very large ships and have the ability to deploy orcs on our side of the river.
For Moscato, things have been "annoying". He has decided to research Orcs. He discovers the Orc empire dates back to the collapse to the old empire when humans discovered orcs. Five thousand years earlier was the last contact. They beat the human empire rather hard. That was after the human emporer died and hiswife took over then his son. They encountered Elves who were much more bloodthirsty and vicious than the orcs that contributed tot hecollapse of the human empire. He finds also about the enigma of the half0rcs and halflelves. Half Elves dont come from inside the human empire. The first was discovered among the elves. The theory is that there may be another human civilization since the Elves knew human language upon contact. similar to the half orcs.
Indra takes some of the students on a run for conditioning. They head out toward the forest making a big loop. Trainees are coming along well, others need help. She breaks the group down and picks two as "squad leaders" to help build up those falling behind.
First layer - sleep and mess
second layer - ranged practice and apprentice
third - practice
fourth - meeting.
Galen informs Indra and Baretta that his sister will be coming with a group a rangers and talens "She is a Silver Talen". (Silver Talon are a legendary order of female mercenary scouts - in the old empire they were an important ally to many).
Galen asks about the Gnolls, they were bandits and the broke easily.
At the end of his meeting, Chet gathers his notes and takes them back to his office, and grabs a bite to eat. then heads off to see the trainers.
Finishing up breakfast finishing and head into kata class.Baretta is teaching bodyguards in training and Indra is teaching about armor.
That evening, Indra, Baretta and a couple other teachers head to the "Queens Unicorn". Chet arrives and the group chats.
Indra notices an individual sitting off to the side with a beautiful masterwork sword. He is just sitting there looking around. His armor is dark silver with intricate designs. He stands and leaves. Indra points him out to Baretta. Baretta notes that he meets a woman with dark skin and robes. They walk out.
Chet observes that the guy was a half-elf.
Moscato gets up from his reserarch and starts walking home. While he is walking back, something catches his eye - a pin leaps off the lapel of a man part of a couple which he grabs. Moscato follows them and tries to catch up. He asks the couple for assistance in researching the elves and orcs since he'd heard them speaking elven. The female grabs Moscato by the throat. They realize he is a half-elf. They are suprized that no one has realized Moscato is a half elf. They let him go.
Evening winds down. (Baretta gets action).
There is a crowd outside the school the next morning.
Galen is talking to his sister.He introduces Kara to Baretta and Indra.
They see a person standing around looking confused. He tells Baretta and Indra that he is looking for rangers. Indra suggests that he speak to Galen and to the Jarl.
Indra takes her trainees on another run.
That afternoon the Talons demonstrates combat prowess.
Later that day, they witness a number of the students gathered around the Ranger with a wolf. He is discussing animal training and interaction. He relates this to interacting with environment.
Moscato goes to meets up with Chet.
Chet cannot find any information about the people from the previous evening.
Moscato finds Chet. Moscato asks about where the "Elven Ambassadors" are staying. Chet is unaware of any Elves in town.Chet takes Moscato to his office for a chat. He explains that there aren't ANY elves in town because they are bad news.Chet sends Moscato back to his place and will contact him this evening.
Chet seeks out Baretta and Indra to tell them about this. They discover Indra is a half elf too. Chet wants to hire them to figure out why the Elf and Orc are here.
Moscato is looking at the docs that Chet handed him (random docs from his desk) the "elf" appears and tells him that he is leaving him.
Chet flags the city guard and tells him to collect Moscato so they can all meet at the mayor's office.Moscato brings them up to date that the elf was leaving after doing recon in the city and were going on. There was a warning about an expedition which is bringing something "bad" back.
They go to visit the Jarl. They update the Jarl.
They decide to head out to check on the expedition. They follow the trails out.
A week later the trail is getting weaker but continue to head up to the mountaiin. They see a column of black smoke and head towards it. It leads to the smoking ruins of a small town. Looking through a spyglass, she sees knocked down tents, and burned buildings.
Baretta sneaks down there. She finds a dead body with a speak in the back. She takes the spear and keeps looking. She is attacked by a miner but easily blocks the attack. The miner is in shock. The miner reports that there were Gnolls who attacked at night. Eight ofthe miners hid in the mines.
Baretta signals the rest of the group to come up.He informs them where the Gnolls are.
The party finds a group of Gnolls with human slaves. Baretta sneaks up to see what's going on and discovers a Gnoll village. While trying to leave, the Gnolls hear her and a fight ensues. The party rushes in to help.
After a desparate battle with the Gnolls and an Ogre, the party manages to defeat the bad guys and free the captured humans. They find various precious metals, uncut diamonds, a bull strength scroll, a masterwork spear, 300 gold coins.
The party dings 4th level.
They take the prisoners back to the village. The Foreman of the village is shocked that the party killed the ogre and defeated the gnolls. He announces they found not only silver but gold as well along with something else.
He takes the party back to the mountain, to the mine. He tells them the Gnolls wouldn't go past a certain point. He shows them a door in the mine, in the mountain. There is a room with a mural of an individual wearing black and gold trimmed plate armor with a black cloak. The eyes are brightly glowing sapphires. Below that, is written in Elven, "The Emporer made in man but not man".
Moscato thinks on the history, but doesn't know anything.
The party stays overnight but then heals and heads back.
Thursday, January 26, 2012
Ivarken Campaign - Part 1
The story opens in the region of Ivarken.
Baretta is an ex-soldier who came here under the leadership General Denazec Clashhammer, retired. The city of Inception She teaches one of the classes on swordsmanship at the Dawning Academic Hall. Denazec is a co-headmaster there. Inception is the newest frontier city against the wilds forests area. Inception is run by 3 major factions : jarl (yarl) Jayleh Whitecloud "coinlord" (she controls the banks) . Her twin brother Jarl Jaygen white cloud tradelord (he controls commerce and major landowner) - Timarna arcanocon the OTHER headmaster - legendary tagteam - veteran heroes of Ivarken expansion. The Dawning academic hall is the onlybuilding the whiteclouds don't own.
Chet Mansavage (yes really), junior advisor under jarl jaygen whiteccloud . intermediary between workers and jaygen.
We are all expecting a caravan to arrive with the first years goods.
Indra works on this caravan and is working as a guard and decided to head on in hopes of joining the academy.
Moscato keeps hearing "Visit me on the way back".
Baretta has heard that the caravan is going to be bringing people to teach at the academy.. Getting revenue for the first years work. She is waiting by the city gates.
Caravan arrives. Baretta and Chet head out to meet them. Chet arranges for items on the caravan to go where needed.
Indra heads to the inn called "Howlers" to get a room and rest.
Baretta heads back to the academy and greets the initiates and routes them appropriately.
Chet reports to Jarl who sends him to the Academy to meet.
Chet tells Baretta that the caravans have arrived. She notes that the special one has arrived Indra and Baretta meet.
Lord jjarl asks if Chet has seen the "Special carriage" (he has).
The senior instructors return and they have 3 individuals with them, who they force to the ground. Baretta and Indra walk up. Niah orders them to check out the warehouse where the individuals worked
Warehouse worker said that 4 halfings came in, sent by Chet, to check out the caravan. They left with it.
Until Moscato found them dead.
The party crashed the door down and moscato was arrested. At this point, the party got caught up in trying to figure out the murder mystery.
At that point, Chet found out that the shipment is missing. The party headed east looking for the caravan. As they moved east it was pretty much a single route to follow but Moscato kept looking off into the distance and suggesting that they head off into the path. The party was unaware that he was seeing a "light" because he was specifically told not to mention any "crazy sh!t".
The party was attacked by Gnoll, which they quickly dealt with while Moscato ran off chasing a gem off into the woods.
When they caught up with him, he'd found a shrine of some type run by a boy. Moscato and Chet helped him with some rituals. In return, the boy gave them a place to stay at the time and some extra equipment.
They caught to the Imperial orcs who took the carriage at the side of the river and fought them and took the carriage back and return to Ivarken.
Friday, January 20, 2012
Wednesday, January 18, 2012
Wednesday, January 4, 2012
Another SWTOR Chat
Zyreos: ?
Rachael: Luke, Leia, Han, Lando (Chewie was Han's companion, the Droids were luke's) Then Qui-Gon, Obi-Wan, Anakin, Padme (yeah, not quite, but still)
Zyreos: that one doesn't REALLY count
Rachael: And the reason we only see Jar Jar in the first movie, he was Qui-Gon's companion
Zyreos: because by the time Padem/Anakin counted for anything, Qui-Gon was dead
Rachael: I'm still sticking to it
Zyreos: BUT.... Luke had R2/C3-PO... and Han had Chewie. so... Luke + R2 + 3PO + Han + Chewie + Lando + Leia = 7
Rachael: I told you R2, 3PO where Luke's companions Chewie was Han's
Zyreos: but.. Luke and Han didn't make Chewie/R2/3PO wait in the Millennium Falcon while they went off to fight the Empire
Rachael: That's why Chewbacca didn't get a medal didn't need to - Luke sent R2 and 3PO on slicing missions so Han took Chewie out to help complete the team
Zyreos: I can't argue with that logic actually I reject the Qui-Gon/Obi-Wan/Anakin/Padme' but... I agree with Luke + Han + Leia + Chewie (+ R2 and 3PO doing side-quests)
Rachael: I'm posting this on my blog
Zyreos: I think Lando is extraneous for the purpose of this argument honestly... he really only becomes important and a "part of the team" in EP6 because in 5... he is self-serving, and causes Han to be suspended in carbonite... but in 6, he becomes part of the team... helps to free Han/Luke and then helps with the assault on the second death star if you base it purely on Episodes 4 and 5 though... i buy it
Friday, December 16, 2011
A SWTOR chat.
Rachael: Dammit! They have a server called "Kaiburr Crystal – PvE", why couldn't we get on THAT one?
Malachite: does it REALLY matter?
http://starwars.wikia.com/wiki/Kaiburr_crystal
Rachael: The only semi-redeeming quality of Splinter of the Minds Eye, is if it WAS considered Canon, then Luke and Leia kissing in Empire was a MINOR 'eww'. There is a STRONGLY implied "love-scene".
Thursday, December 15, 2011
My various #SWTOR tips and tricks!
First up, is this video from Beta. Really, you only need to watch about the first 10-15 minutes to get the meat of the tips that make this valuable, IMNSHO.
Now that you've watched that, check out this series by "TOR Hangout". The "Quick Tips" series is VERY helpful.
On to links!
Here are some pages that help you get around and find the other basic info you need.
Each of these websites are great resources for help in playing Star Wars.
Finally, For build information, check out
If you are familiar with the site Elitist Jerks for WoW, you get the idea.
Hope this helps, see you in game!
I'm on the Canderous Ordo server!
Tuesday, December 13, 2011
MY #SWTOR EARLY ACCESS HAS BEGUN!
STAR WARS: THE OLD REPUBLIC - OFFICIAL SITE!
Link to The Foundation of Jhantor
Just so you understand the significance....
I mean, uhm.....splendid.
Here are my chars!
Jedi Knight - Rachael
Jedi Consular - Shard
Sith Warrior - Kurn
Sith Inquisitor - Mor-Rioghain (Morrigan was taken)
Smuggler - Myra
Bounty Hunter - Pynkerton
I didn't create my Trooper nor Imperial Agent yet, as I'm parking names for a friend.
Building Character Part 8
I didn't have a strong look in mind for this character, I just played with the designer a bit.
Personality is no-nonsense, interested in money, and maintaining her reputation.If you pay her to do a job, she will do it.
*EDIT*
This isn't remotely how the character, Pynkerton, looks. I liked the random look that came up for her better.
Monday, December 12, 2011
Server: Canderous Ordo
Server: Canderous Ordo
Foundation of Jhantor was successfully imported into Star Wars™: The Old Republic™. Web support for this guild will be removed on January 03, 2012.
Building Character Part 7
This character is my Sith Warrior. He is based on an NPC I had in Star Wars RPGs I ran. He is a complete and total monster who enjoys causing pain and misery. If he lived on modern day earth, he'd be a west Texas high school football player.
His name is Kurn!
Friday, December 9, 2011
Building Character Part 6
This is my Trooper character. I don't have a strong personality in mind for this character. My main goal was to make him look like Vin Diesel. I think I got pretty close.
Thursday, December 8, 2011
Building Character Part 5
This my OTHER Jedi character. She is based on the char I played in Knights of the Old Republic 1 and 2 and Neverwinter Nights. I was originally going to make this character based on the character I played in my first Star Wars RPG, but I realized that with the upcoming release of "John Carter of Mars", that "Tars Tarkas" would probably get banned. I could change the name, but I figured I'd go ahead and make a female char. I may change this back to a male character at launch, but this is my current planned Consular.
Her name is Shard!
Wednesday, December 7, 2011
Building Character Part 4
A few years ago, after watching the movie "Unforgiven", I wanted to try running a character inspired by Clint Eastwood's character. She would be a former bankrobber/highwayman. The character evolved a bit, but I never got to play her extensively.
This character is based on that concept as well, but this is her in her prime. I also decided to take advantage of the fact that SWTOR has non-human characters, so I made her a Twi'lek.
Her name is Myra!
Tuesday, December 6, 2011
Building Character Part 3
Monday, December 5, 2011
Building Character Part 2
She is a pureblood Sith who had an anscestor that was sold into slavery. When she exhibited Force sensitivity, the Empire sent her to Korriban to train. However, she had been treated so cruelly in life due to her station, she has no room for compassion in her heart. She is cruel and wants to make the world pay for the way she was treated.
Her name is Mor-Rioghain!
Saturday, December 3, 2011
Building Character Part 1
Her name is, quite simply, Rachael!
Thursday, September 22, 2011
Looking for Inspiration
Starting now, I've decided to try to commit to 30 minutes a day of being creative here (and elsewhere). Hopefully, this will recharge my batteries somewhat and give my loyal band of crazies something they (e.g. you) vaguely amusing.
Of course, no new project goes unpunished as NOW, I need to find new sources of inspiration so that I can provide you, dear reader, with my personal brand of geekdom, nerdity, and dorkitude that you expect from this blog.
I'm not sure what will come of this "Creativity Push". Furthermore, I don't know how it will effect this blog. Hopefully, it will be vaguely entertaining to me and to you, my audience.
Sunday, September 18, 2011
Star Wars - Jedi and Mandalorian - Episode 9 - It only matters if nobody's looking (or: Stealth Contained)
Trysha figures that the crystal would fit in a lightsaber, just not hers. She decides she will eventually construct a second one.
Upon entering the Malachor system Kailess scans and notices that a ship is already in orbit around Malachor V. He determines it is a Republic Cruiser. The Stellar Wave assumes a parking orbit around the moon in such a location the cruiser cannot see them.
They note that the Cruiser is in geosynchronos orbit. Kailess checks and verifies that the datapad package has arrived. They plot a course to avoid the cruiser and land. Avoiding contact, they land 3 miles from the location. They proceed there and Kailess determines that the Cruiser is over the location of the datapad.
They approach the mesa and about a mile and a half they note that there are spires on top of the mesa. The spires appear to be naturally occurring, but have been enhanced by construction.
They attempt to approach stealthily (Slyk rolled a 2) - but thankfully the party wasn't seen.
Kailess hacks into the building and the party enters (completely missing all notice checks). The party encounters a series of stairs and starts down then. About half way down, they notice lights coming up from the bottom. Trysha senses darkness and deflects an attack through the Force against her.
A group of troops come from below while a Sith Lord (GM Note: Darth Namhaid) comes from the top. Trysha leaps up to defeat the Sith while Kailess fires on the the troops from below. They quickly deal with the threats against them.
Monday, September 12, 2011
RPG tips from the player perspective
First a few observations on my my playstyle.
1. When it comes to playing, I like powergaming. Yes, really. I like having the powerful character who can do cool things like blasting bad guys with a single thought while they attempt to beat my character to death with mithral coated rattlesnakes that end up doing no real damage. I'm not necessarily great at it, but I like having a character that are uber when I'm on my toes . Interestingly, no one has accused me of powergaming, probably because it takes me a lot of research and more thought than I usually give to do it. Furthermore, I try to put a LOT of story into my chars and give them motivation.
2. I *LOVE* combat in my RPGs. I want my character to be swinging a sword** and blasting away with guns to take down baddies. If they can be doing backflips, round house kicks, and casting fireballs even better!
So here are some tips and tricks I've found that you can put into making your games more fun AS A PLAYER!.
Now for tip number the first: Write a backstory with tons of hooks for your GM to write about.
Now, immediately, I can hear readers saying, "What? Are you crazy***? Why would I give my Game Master a loaded gun to mess with my character?"
Because, lets face it, you want the GM to shoot it at your character.
Yes, I said it. Bare with me and I will explain.
If you are like me, and I know I am, I want to wade into heavy combat with my character and be the one to kill the big bad Vampiric Draco-Lich Fiend. If you want to do that, you need to come up with a reason for your character to find the draco lich.
Think of it this way. In games that provide a disadvantage system, you probably look at items like "Hunted" and "Enemy" and "Bronie" and avoided them like the plague! Remember how I like combat in my games? I always take "Hunted" and "Enemy" and provide enough details and make a point to draw my GM's attention to it. Then I can be guaranteed of the following facts
1. I will have combat centered on me.
2. I will have a plot line that is centered around me.
3. My GM will happily give me that spotlight because I've made his/her job easier - yay, more killing!
What about parents, siblings, children? Yeah, my character probably has them. I don't deny it. I just make it more useful by saying "I don't know who that person is."
Now, my GM can say "Why yes, you have a son - his name is Modred, he is you and your half-sister's son (ewww) and they both want to kill you." This messed up story is one of the reasons King Arthur is such a cool legend. AND NOW, my character has that cool back story and 10 more building points to give me a bonus to round house kicks.
If your game DOESN'T have those building points, you will still have those wonderful things, "Combat" and "Spotlight".
I'll be writing up more tips in future as I identify them!
* BAM!
** Preferably a lightsaber
*** Yes, but that doesn't matter here.
Sunday, September 11, 2011
Star Wars - Jedi and Mandalorian - Episode 8 - Honey Badger don't care!
Kailess and Slyk work on how to mount the weapons on the Stellar Wave.
They party returns to the world of Nar Kaga in Huttspace so they can mount weapons and plan their next move and let Vyri know what has transpired. Kailess and Trysha return to Vyri.Vyri pays them and lets them know that a posting will be on the Holonet job postings for "as fate would have it." to indicate that he is looking for them. Vyri pays them 600 credits per person.
Kailess and Ossa look for an arms dealer to find a new gun. They head to a small store run by an alien named Jando Knippa. They buy many weapons
Trysha looks through the shops an uncovers a lightsaber crystal that stirs the force. She gets a flash when she touches it and purchases it. She pays 5k for it.
Slyk upgrades his ship.
Kailess indicates that he wants to follow up on Malachor.
On the way back, Trysha meets up with Kailes and Ossa just in time to hear, "Hey! There they are" as a gang of 15 attack led by a Hutt.
The party makes short work of the group. They demand to know why they attacked. The Hutt says it was because they were responsible for cutting into their business.
Saturday, August 20, 2011
Star Wars - Jedi and Mandalorian - Episode 7 - I use my hands
The party attempts to secure cargo to carry to get picked up so they can track where the cargo goes. Trisha acquires tracer equipment. The Stellar Wave arrives in Circumtor and is put into a parking orbit waiting for a landing bay. While waiting for a landing bay Kailess is notified that the pirate vessel is on it's way.
They deliver the cargo (earning 10k credits per person). Kailess looks at a secure terminal and gets information about the business. The ship leaves the space dock and assumes a parking orbit until the pirate ship arrives. It is given immediate access to docking (which the party is aware of due to Kailess' hacking). He orders some cargo that is being unloaded to be sent to the party.
The Stellar Wave re-docks and receives the shipment (pizza boxes? Really) Kailess, Trysha, and Ossa decide to board the pirate ship. Kailess trivially, effortlessly boards the ship from the outside (rolled a 42 - he needed a 4) and manages to clear the way for Ossa and Trysha to board.
Kailess programs a lockdown and the party heads to the bridge. The trio quickly subdue the three people on the bridge and start to question them. The captain indicates that he is a free agent who carries cargo between systems. Trysha senses his mind has been touched via the force before. Trysha examines the memory shield and determines that it was placed some years ago, tightly woven, and almost imperceptibly. If he is questioned in the correct manner it could be determined that tampering had occurred. A very skillful force user on the level of a Jedi Master likely implanted the memory alteration but with a faint dark side taint.
They undock, meet up with the Stellar Wave and start heading back to Republic space. The group examines the ship for equipment and information. One of the pieces of information unearthed was that a datapad was unloaded and sent to the Malachor system.
The group heads back to Bothuwai. Trysha notifies the Republic forces that they are bringing prisoners.
They land at Bothuwai. Kailess and Slyk stay in orbit on the Stellar Wave. Trysha turns the ship over and reports to the Republic and a Jedi Council representative. Trysha reports her findings. The Council rep contacts the council which Trysha and Kailess overhear his report. He orders that two Jedi investigate the Malachor system.
Thursday, August 18, 2011
Saturday, August 6, 2011
Star Wars - Jedi and Mandalorian - Episode 6 - "It's an Ambuscade!"
Trysha suggests that she'd rather leave the Nikto on his own volition at Excarga as she doesn't want to simply return him to face Vyri's wrath. She dumps him in the hold, bound at hands and feet.
While in hyperspace, Slyk detects a sensor shadow as they pass through the Molavar system. To flush out the ship tailing them, the ship drops from hyperspace and dodges through the moons in hopes of causing the pursuer dropping from Hyperspace. The pursuer turns out to be a shuttle with guns. Furthermore, another ship is in front armed.
Kailess attempts to plot a course allowing them to slingshot around the nearby planet to allow them to escape. The two shuttles come in on a vector toward the ship. Slyk takes the coordinates and successfully slingshots the ship around the planet. as they escape the gravity field, they jump to hyperspace.
The ship enters the Excarga system. Kailess's computer search returns information indicated about 6 different ships registered have profiles matching the shuttles who attacked. Three of the shuttles have been noted in this part of the galaxy.
Slyk checks rumors regarding the area: he determines that many of the people who have lost cargo don't remember, that where to land, and that there is a Sabacc game tonight.
Kailess and Trysha head to the port authority and request information. A Twi'lek is working the terminal with a Gamorrean security guard. Trysha asks about the ships brought up. The cargo manifests indicate cargo, but the holds were empty. Before that several ships showed up, with no cargo and empty manifests but had been reported to be hauling cargo. Kailess asks about the shuttles. The port authority contact says that none of those ships had landed at this port. He says we could indicate the other two ports on the planet.
Meanwhile, Slyk goes to the bar where the game is taking place and is shown to the table after paying his entry fee by the Ithorian who owns the establishment. He notes some oddities in the playing.
Kailess and Trysha head to the bars to get information. Trysha turns up nothing (I rolled two ones on 2d6). Kailess notes a group of pilots. Trysha buys them a round of drinks and asks one of the pilots about his last cargo run where he'd lost cargo. Trysha and Kailess head to docking bay 64. Investigation reveals that the ship couldn't travel as fast as the ship's logs indicate. They theorize a larger ship carried the freighter.
They return to the ship and Kailess preps to be outside the ship in case they are attacked in space. Slyk wins the Sabacc game.
They set up to pretend to arrive at the planet as they arrived a day early. Kailess attaches himself to the outside of the ship. While in space, the ship is caught in a tractor beam and brought aboard a cloaked ship.
The ship is brought abord and gas is injected. Trysha enters a Jedi hibernation trans and Slyk runs to the water tanks. Kailess enters the ship and thinks to Trysha what is going on. A number of aliens enter the ship and check the hold. Trysha thinks to Kailess to hack the system and gather as much information as possible.
The "pirates" find the "unconscious" Trysha. The pirates find Ossa, but Trysha telepathically suggests to the Quarren leader that the two of them were all that there were. The pirates unload the ship.
Kailess downloads all information and enters a back door into the software.
Other pirates board and the Quarran leader tells them to erase evidence. Trysha passes the telepathic suggestion that they've already completed the job and they leave and release the ship.
Monday, June 27, 2011
Star Wars - Jedi and Mandalorian - Episode 5
The Unspeakable Haste lands and the pair are met by a female bothan named Dara Zeorg. They have had difficulty with spice smugglers and need them to go to Hutt space. Dara tells them that they have are to be assigned a pilot with a ship. The pilot is a Mon Cal named Slyk Suzuki. Dara indicates that a Nautelan tracker has also been employed Ossa Rynt.
They board Slyk’s ship the Stellar Wave and Kailes concludes they need to proceed Nar Kaaga. JG-94, Slyk’s astromech, enters the coordinates. Research reveals Vyri Zionz as a local Devaronian “businessman” who may provide information.
The ship lands in docking bay 42. Gamorreans hook up the maintenance cables.
Slyk heads off on his own to relax and gamble. The other three proceed to a local dive where Vyri operates.
Two Nikto flank the entrance to Vyri’s base of operations. Trysha suggests that they have an appointment and enter. Vyri greets Trysha, by name, and asks their business.
Trysha explains that they have been sent by Republic command to investigate smugglers operating out of Hutt Space and causing difficulties. Vyri is initially taken aback by the suggestion that he knows something about this. Trysha responds saying that they are not suggesting he is doing anything illegal, but simply that he may have heard something.
Vyri says that he thinks this is related to piracy occurring that has been harassing his shipments and that perhaps a leak in his organization is responsable. Trysha offers to carry a shipment for him in hopes of flushing out the pirates. Vyri concurs and sets up a shipment to the planet Excarga.
Meanwhile, Slyk is playing cards and in a series of high stakes betting starts a stare down with a Rodian player. The situation devolves into a combat where Slyk manages to defeat the Rodian with his stun baton.
Trysha, Ossa, and Kailes return to the ship. Kailes hacks into the com systems and intercepts a transmission, in Nikto language, about the shipment. The trio heads to the area of the city from where the transmission eminated.
Kailes rockets ahead and finds the building which is almost built to be a fortress. Trysha and Ossa arrive. Kailes hails the comlink so he can triangulate the location. Kailes flies and Trysha leaps to the 3rd floor of the building and run to the room.
Tossing a flashbang grenade, Kailes jumps in and subdues a Nikto. Trysha takes the blaster and the comlink and then hands the blaster to Ossa. They call Slyk for a pickup and run to the roof. They run to the roof, defeat 4 guards and board the ship with the captured, stunned Nikto in tow.
Sharn - The Cauldron - Episode 11
The rats were ordered, by Agotha, to find individuals, capture them and mark them with a scent that she can track. The group decides to use this to their advantage and set a trap for Agotha. That same evening they head out and hang Nysra upside down, mark her with the scent, and hide.
Shortly, Agotha arrives and realizes that a trap has been set. The party manages to defeat Agotha and Kal severs the vampire's head. The remaining rats, no longer dominated, flee.
Thursday, May 19, 2011
Sharn - The Cauldron - Episode 10
Bah Mole and Talyn Nichec need to take care of some errands and do not participate in this episode’s events.
The party visits Councilman Hruit. Before Hruit enters the room, Perry casts sift to see if there is anything out of the ordinary in the room. He concludes that Hruit is a druid of some type who is respected by the businessmen in The Bazaar. Hruit asks about the nature of the mission Linech Cran sent them on. He is suprised about the reason for the party being hired, but pays the party the remaining 150 gold for finding out what his enemy was up to. After speaking with him, it becomes clear that Hruit is hiding something.
The party returns to Coldflame Keep and speaks with Flamebearer Mazin Tana. Mazin agrees to provide Perry with a room in the keep. Mazin advises the party that he has heard rumours of violent crime in Lower Tavick’s Landing and advises them to check it out.
On the way down, they stop for lunch in Middle Tavick’s Landing and ask the waitress for information. She tells them that there are grusome murders occurring, no one wants to go out at night, vagrants are targeted, Ratmen are about, and the murders started in the past week. The party thanks her and give her a handsome tip. Perry purchases a bottle of cheap wine.
The party visits the Black Arch district to speak to the garrison Commander Iyana ir’Talan. Kal’ Torak shows the seal of Hruit from the paperwork they’d previously been given to bluff the way in. Iyana is helpful when she finds out that they want to deal with the murders. She provides the party with the following information (with the help of sketches of crime scenes):
- Murders started about week ago.
- The modus operandi is that people are hung upsidedown and there throats are slashed.
- Two city guards have been killed.
- The majority of the crimes have occurred in the High Walls refugee district.
- If people stay in small groups they tend to not be targeted.
- There have been many “Ratmen” sightings.
- There has been an increase in graffitti in the area.
- The slit throats are familiar somehow – with unusual tearing on one side followed by the expected slash
- The grafitti “Agotha is dead! Long live Agotha!”
- Agotha Broska is an Elven Vampire. She brutally murdered a vagrant near the Lantern Way Orphanage and used a similar method to try to cover her tracks. However, many details are missing as these events occurred during the time of his memory loss.
The party sets out and discovers Ratmen in the middle of another attack. They attack the Ratmen and manage to take all three prisoner.
Monday, May 2, 2011
Sharn - The Cauldron - Episodes 8 and 9
After they have done that, they investigate the wreck to discover it’s been ransacked. They swim underwater and follow the trail of detrius and flotsom to an underwater cave. In the cave they fight a giant crab and uncover a bandolier of potions which Kal determines are healing potions. They continue down the cavern and the water becomes shallower.
Bah Mole finds them and follows them to investigate the cavern. Using Speak with Animals, he talks to a fish and a bat and discovers that there are other entrances into the cavern and that groups of humanoids have been carrying things into the cavern.
They notice some dim torchlight and proceed. Talyn casts predigitation on Bah Mole’s spear causing it to be very reflective and shiney allowing him to use it as a mirror and see inside the cavern.
Meanwhile, Nysra Iradi awakes. She realizes she has been bound with someone behind her. She is unaware of where she is or how she got there. Looking around, she realizes she is in an underground cavern. Nysra wakes up the person behind her who turns out to be an elf named Perry.
Bah Mole sees these two in the reflection but cannot clearly see that they are bound. He steps around the corner and casts entangle on the area. The spell manages to also capture two humans and a Sahuagin on the far end of the cavern. They disarm the humans and Sauhagin. Upon dismissing the entangle, the Sahaugin attempts to escape. Talyn casts daze and stops the Sahaugin. Behind the two humans is a bag with Nysra and Perry’s weapons along with two greatcoats.
The party also notices that the crystal coffin IS there but it is empty.
The humans reveal the following information:
- Their names are Carleynn and Aravyre
- They were purchasing the salvage from the Sahuagin
- Their boss, “Castar” told them to “Dispose” of Nysra and Perry because he thought they were “snooping around”.
The party leaves them tied up, but leaves them means to escape if they promise to say that Nysra and Perry were “drowned”. The two captives tell the party that the stairs lead up into the Mud Caves district.
They track steps from the crystal coffin to another side cave where they find a half-orc (about 3/4 human) named “Linele” who claims to be Linech’s daughter. She has no memory of how she got there but has a vague recollection of flames. Her skin is extremely pale and Bah Mole smells “death” around her.
They discuss how to “safely lead her out”. She asks for some food as she is very hungry but everything they offer her, she spits out in disgust. Talyn and Nysra decide to go ahead and get Linech while the rest of the party leads Linele out.
Taylen explains to Linech what happened to Linele. Linech demands that they show her to him.
The rest of the party gets to the outer parts of the Mud Caves shanty town and realize that due to the sunlight, Linele cannot proceed out. Bah Mole fakes and injury to buy time.
Talyn , Nysra, Linech , and Abbercombe return to the mud caves. Linech is horrified, and reveals that his daughter had been killed by his enemies. Linele “vamps out” and attacks him. The party fights and Talyn and Nysra entangle Linele and tie the other end to Linech’s cab. Linech runs to the cab. Talyn , Nysra , and Linech order the cab to leave – pulling Linele into the sunlight. She burns up immediately.
Before leaving, Abbercombe points out a gold fob watch that Linele dropped.
The party realizes that the watch is incredibly magical and very evil. They bring the watch to the Cathedral of the Cleansing Flame for Archierophant Y’Thana Morr to deal with. Perry realizes that she is the clergy he is to report to. She advises him to return the next day for his “briefing”.
The party visits Linech and he rewards them with the remaining gold he owed them. They tell him about the fob watch they found.
The party then decides to report back to Hruit so that he is aware of the situation.
Wednesday, April 27, 2011
Belated - R.I.P. Elisabeth Sladen
The woman who made me realize at the tender age of 9 that "Hey, Girls are neat"
Rest In Peace - you will not be forgotten
Wednesday, March 30, 2011
Diet and Fitness Update - 5 Months into "My Last Diet"
Since October, I've more or less been eating in moderation and working out at least 4 times a week at the YMCA in the "G.I.T. Fit" Class. Its based on the principles of Crossfit and many of the workouts resemble that.
Oddly, I've lost NO weight - and I'm OK with that. I've dropped two pants sizes and I went from huffing and puffing after a quarter mile to running 1.25 miles non-stop. I went from doing 18" step-ups to 24" box jumps. I even learned how to swim! I still have a ways to go before I finish carving fat off of my body, but I've made more progress in five months that I have in the previous 39 years.
Details of what I've been doing can be found here. I've been mini-blogging on the Nerd Fitness forum tracking my progress. Eventually, I plan to collect my observations into a few cogent posts here.
I will probably post more on this, but I wanted to share my experiences thus far. Its been working - I'm getting healthier.
Finally, on Saturday I ran the Spartan Race.
| From Mar 27, 2011 |
Tuesday, March 22, 2011
The Foundation of Jhantor
Bioware has done something very interesting by allowing Guilds to be created on their website. If four or more people in the Guild pre-order it, it will be imported into the game on launch day.









