Three months later.
First group of guards have been deployed, possible names of guard captains are being considered.
Chet has been promoted to senior clerk.He is now the steward under Jalen Whitecloud.
Wealthy families are coming in, first wall has been built. Stone masons guild have come in. Inception has been growing, many new people are arriving. The burrows are being demolished and higher end buildings are coming in.
Moscato has continued investigating history, areas before the fall of the human empire.
Chet suggests that Baretta would be a good choice for captain of the guards. He approaches her. She asks about money but has also been approached about being Whitecloud's House Swordmaster.
Baretta wants to talk to Whitecloud about his offer. Along with general security work, there is the occasional find out information for damage control. She decides to accept the position.
Chet goes on to talk to Moscato to see if his research has uncovered anything important. Moscato notes that the mural (last adventure) predates the last human empire. Moscato points to evidence that elves are apparently very long lived.
Chet meets with Baretta and asks her to gather a team of people because Moscato and he are doing an expedition to check out a wall that has been discovered (previously mentioned). Baretta picks 3 people (Bleys, Brand, and Corwin) to go with them.
Chet, Moscato, Baretta, and the three head out.
Three days later, they stop at an inn. A man walks in and picks up a package with the imperial seal from the barkeep and walks out. They get rooms for the night.
Baretta finds out that the package was delivered by official courier. (Symbol of hawk under the sun)
Night passes uneventfully.
At the mine.
As the party continues their journey they encounter a party with the emperor's seal on a standard. They encounter one of the headmasters of the sword school. He greets them (and is pissed at the emporer's group) and leads them in to the mine.
As they head in, there is a woman who they encouter wearing a simple outfit. A Zora (think Bene Gesserit).The Headmaster informs her that she and Zora have no authority here. She turns and walks back in. Two of Timeran's come in who have been researching. One of them indicates to Moscato that she knows what has been going on.
Moscato and Chet examine the mural. Baretta notes the Zora isn't looking directly at the mural. The Zora asks, "And what are your impressions." Baretta says, "It's a nice mural". The Zora turns and walks out.
Moscato starts studying the rest of the room looking for clues.Moscato notes that spells do not function in the room.
Timeran says he will post guards. He asks to speak to Baretta aside. Timeran psychically tells her that there is a situation. A package was being sent from Prince Havisham Sunlighter. On it's way to them, it was stolen by Gnolls. Lady Taraza is going to tell them she is going to accompany them. We need to make every effort to recover the package.
Taraza needs to witness that we've made every effort to recover it. The Zora is very good at manipulating circumstance to get what she wants. We cannot leave any recourse to allow her to manipulate the situation.
Meanwhile, Moscato is overcome by a feeling of dread while looking at the mural and he runs out.
Baretta witnesses the Zora talking to another woman. Baretta hears that the younger woman "hasn't finished her task for the Zora". Furthermore, the "southern amazon tribe are unwilling to give them an embassy because of risk of reprisal from the Silver Talon". Zora notes that Baretta has been overhearing them.
Zora tells Baretta that she (Baretta) is "Angela Bell's Granddaughter".
Timeran updates everyone.
The townsfolk show the party some Gnolls who'd been killed.
Baretta tries to follow up with the couriers about the package. The couriers indicate that they never recieved the package. Baretta asks the barkeep who handed an imperial package off. He doesn't remember anything.
Moscato investigates the stables. They notice a saddle with the seal of an imperial courier. Chet rummages through the bags. He finds rations, and water but no horses. They attempt to track where the horse that would have had the saddle went.
They do find the horse and the courier that was stomped. The Zora follows them. They follow the trail and find a settlement that appears to be made by gnolls.
The gnolls are afraid of the party and they hide. Taraza notes them to back away from the water and 4 ogres move out of the water.
The Ogre says that Uguri wants to speak with them. Taraza speaks to them in another language (Moscato has cast comprehend languages and understands what was said and that they have passage into the "singing circle"). The Ogres leave (apparently they breath underwater). The party leaves the settlment and goes to talk to Uguri. Moscato asks about the sickness the gnolls had. Apparently Chet knows about this illness because this is what the the secret item the caravan had. Moscato observes that the gnolls have it and that it will spread. Chet advises that the cure/disease is secret.
After several hours of walking, they hear a sound. Baretta shudders due to the haunting quality of the sound. The party makes camp near the area that Taraza describes as "Sacred". The party sets watches. During first watch (Moscato's) there is an unusual wind that comes up. Moscato is hit with something. Moscato cries out.
The party wakes. Baretta and Chet are hit. Taraza appears to cast something. Moments later a huge winged lion pads up to the camp and walks around. Taraza indicates that it cannot see them and they have a round to attack
The party attacks. After a few rounds the manticore flees.
The next morning, after the party wakes up, there is a loud thud. Four ogres materialize.
The Ogres lead the party up to a stone circle with a Ogre sitting in the center. After discussion, the Ogres believe that the humans have brought the wasting disease to destroy the Gnolls. Chet offers healing medicine for the gnolls. The Ogre leader tells them that if they do what he wants, they will get the "item they want".
Uguri tells them to go to an old monument. The old god of plague and healing has a guardian in the area. Inside is a staff. If they bring it back, past the guardian, he will give them what they seek.
These are the Ideal Monk Fights. You may not like it, but is what peak
performance looks like...
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If these arn't your base for your high level monk designs, I don't wanna
hear it.
1 hour ago