Monday, January 23, 2017

Shattered Star - Shards of Sin - Episode 7 - Alternative Facts

The party returns to Sharn to get rid of the load of items.

The party gives the brooch to Liza Jane. They also return to the Pathfinder..errr...Pathways society. They provide descriptions of what happened and Morrigan casts illusion. And apparently, mysterious voices from another realm tells us about baseball players (My phone chimed in).

Sheila husband Kevin err... Kenevin is interested in what they saw. Morrigan recreates the images for him. He speculates that one of the images is that of a nascent demon lord, but he cannot recall the name. He notes with interest that the image shows Zelasnist interacting with the demon could be interesting. He gives the party 1000 gp.

The party also drops the ID they got off of the cocooned person eaten by spiders with the city guard before returning to The Crow.....

They return to where they left off and continue down the hallways. The party is attacked. More of the lemuireses attack, but the party quickly kills them.

They enter another room that is a disused storage room. There they find a brass crank with a pearl inlaid handle. They also find a weird brass humanoid with 3 legs and 3 arms. Jazeems finds a set of smith's tools.

The party attempts to pull the shard off of one of the statues but to no avail except 1 negative level.

The party continues to explore.

They eventually find a key which looks like could fit in the automaton. They wind up the automaton and find it responds to commands. It is a clockwork servant. The party names it "Tick".

The party continue to explore.

The next room they enter they hear a voice that demands why they are here. It identifies itself as Lord Baz. It demands to be worshipped. Morrigan casts see invisibility, notes it's an accuser devil, casts sleep on it, ties it up, and crushes it with Wil's mace (Quite possibly the most awesome thing i've ever done in an RPG).

They return with the body of Baz to Suzarain of Airobus.

Suzarain rewards them. Morrigan casts see invisibility and sees the small batwinged creature. Wil asks, "How can we pay homage if we can't see you?" Suzarain reveals itself. Wil says "You are truely magnificent" and swings his mace at it.

A fight ensues. The party deals with Suzarain and the lemures.

They return the bodies of Baz and Suzarain to Stink. Stink gives them a handful of gold and 3 gems.

The party looks for Lockerby Brast. They return to his room. They tell him that the brooch brought her comfort. He goes to aid them with the Derro. He reminds them that there are 3 ways to get to them. He recommends via the balcony but they have to deal with Cave Morays.

He leads them on down a passageway to a room with a crossway over water. There are sewer pipes pouring water into the room. The party enters the room and is attacked by the cave morays. Morrigan crits with Scorching Ray! The rest of the party kills the other one.

The party reaches the balcony overlooking a large room. In the center is a wide spiral staircase going down. The party hears arguing in a gutteral language that causes the party's ears to itch.

The party attacks and manages to defeat the 3 of them.

Lockerby says there is a 4th.

They continue looking - and run across a Carrion Golem and a fight ensues. They manage to defeat it. After defeating it they find, much to our surprise, FENSTER!

They keep exploring. They find some cells with people in them. They free them.

Monday, January 9, 2017

Shattered Star - Shards of Sin - Episode 6 - There's job security in murder hoboing

We work our way back to where we left off. In the room we see a large red statue of the woman holding the rascur. The room is caked with the mucusy slime. The party is attacked by a leech like creature. Grubs and leeches and such pour out of it's mouth. They quickly kill the critter. They note the statue's ransur is a magical weapon that is not actually part of the statue. They take the statue

They take the door to the left which leads to a bare stone room where weird tar-ish creatures attack. They quickly kill the creatures and continue on.

The next room they enter contains a large glowing circle of runes with a small bit of fire in the middle. The circle is a magic circle against law. Akela and Wil check out the next room, skirting the circle. The next room is an oddly angled room 20x30, with a curtain made out of chains. The room seems empty. He continues on while Morrigan and Jazeem wait. Two creatures appearing to be made out of clay come out at Wil - and so Jazeem and Morrigan rush to his aid. They smush the critters.

A booming voice calls out, "Excellent, you've done well. Perhaps you will be of more service to little Airubus". It tells the party to go slay "Lord Baz". The party reluctantly agrees and continues back to the room with the statue.

They enter a wide room with two pillars. There are runes all over. "Does true power lie within one or the many?" One statue is of Zalaznast and the pillar of the other runelords. Finding nothing of interest, they continue on.

Eventually they find a room with a door. Wil opens it an finds two more "weird tar" creatures attack. They splatter them and continue.

The next room has carvings of soldiers caked with salt. There is a stairwell leading into the ocean with a magic field. Morrigan concludes there is a magic field that holds back the water, but doesn't stop beings from walking through.  There is also a door. The party enters the door and finds a staircase going up into a domed chamber that shows areas below water (we are underwater). Morrigan notes that there is a shipwreck in the water. Morrigan finds 2 scrolls of water breathing.

Morrigan casts the water breathing. Wil ties a rope (so they can get back). They walk to the ship. The ship is the "Liza Jane". Wil recalls it is a ship that sank a few years back. As they get on the ship they are attacked by Eel Crustacean things.

Most of the ships contents are rotted away. The party finds a rapier, buckler (+1), and a brooch.

The party returns to dry land.

They continue looking. The next room they find a room with dry black sludge. There is a creature that sees us an immediately starts crying in fear. It says it's name is "Stink". It offers to "give the party stuff" for killing Baz.

The party continues. They find another room with a statue of Zalasnist. The rasur it's holding starts sparking and smoking. Morrigan detects magic and room explodes.  They avoid any serious damage and look through.

They see weird art (more detail coming). They continue (not been mapping the maze, so it's been vague where we are going beyond generally doing "left hand rule").

Eventually get to an iron door. They force it open and find a curving passageway. The walls/floor/ceiling are sheathed with iron. Morrigan reads the runes and determines the room is designed to weaken the fields between plains. This is likely to the plane of fire.

While exploring the maze, they realize they are being followed and are promptly attacked by a firey canine thing. Morrigan realizes she shouldn't have taken scorching ray as her 2nd level attack spell. The party drops it and continues through the maze.

Eventually they find a room with an iron floor. There is suit of armor that looks like it was previously worn by someone who has long since "rotted away". Morrigan uses dimensional slide to go through the portcullis and open it using the wench. They identify the armor as masterwork halfplate. And they continue.

(snip - unable to record this - they fought some things)

Party continues. Gets to a wide double doors. There are stairs leading into murky water.

Jazeem swims across but is attacked by 3 creatures (sinspawn?).  The party manages to defeat them and Jazeem continues on. The rest of the party follows.
Ghoulish Lockery Brast

They get to a room with a cistern full of dark water with troughs of water with soggy timbers over them. They hear singing in the passageway off the left. The party slowly proceeds. Suddenly the singing stops and they hear a splash.

In the next room there is a stone bridge in a room full of water. The walls have been painting in a mural depicting Sharn. The party crosses the bridge and hears, "Well, look what has come to visit me. A whole bunch of you too! What are you doing here?"

The party talks with the voice. He says he is/was Capt. Lockery Brast of the Liza Jane. He asks for the broach which they give him. A form comes out of the water. It examines the locket. He has become a ghoul.  In gratitude he provides information.

Ahead is another room full of water - but  don't go in - it will collapse. The way back eventually leads to a magic fountain. Be careful of the green slime growing there. Continue on, there is another watery room with 2 huge cysts. Cave Morays - don't mess with them.

He further asks that we go to his widow and tell her that we found the broach. Don't tell her he is now a ghoulish monster. Ask around in the docks for "Liza Jane Brast".

He also warns of Derro.