Monday, March 6, 2017

Shattered Star - Curse of the Lady's Light - Episode 1 - Does the water look hurt?

Jazeem, Morrigan, and Wil are waiting for the Ioun stone.

MEANWHILE, a warforged named Tryptic Mirror. Thrane has become less tolerant of warforged. He's been working with another warforged. Eventually the other warforged (whom Trypic has 'forgotten' the name of) is packing to leave and advises him to 'go to Sharn' and find a specific group: daughter of a fiend, son of the earth, and brother of a wolf. He gives Trypic a pouch with a branding stamp. That night, he looks at the brand, heats it and is driven to BRAND HIS FOREHEAD.

He gets a vision of an armored figure of a headless demonic figure riding a horse. Then he has a vision of an elf putting a helmet on his head. Then he has a vision of a stone statue of an angel with no face. As he returns to consciousness and sees the warforge appears floating above him and implores him to "Go Now".

Trypic flees. He takes a lightning rail out of Thrane. Trypic takes odd jobs to pay his way to Sharn. As he continues he discovers that he is developing some inherent magical abilities. He learns that the brand symbol he has is the mark of Onatar. He still doesn't know what the riddle to find, "daughter of a fiend, son of the earth, and brother of a wolf".

Eventually, he arrives in Sharn. He encounters the crowds. He impresses some locals who offer him a job. Trypic makes his way to the "customs office" and is processed by another warforged named "Stringer". The other warforged is puzzled by Tryptic's answers but gives him some paperwork. Aside from normal processing paperwork advises to meet him in the south railway lounge in 30 minutes.

Tryptic meets Stringer. He ponders Trypic's statement about looking for, "daughter of a fiend, son of the earth, and brother of a wolf". Stringer thinks he may know who Tryptic is looking for. He tells Tryptic about his being abducted by derro. He describes his rescuers (the party). He gives directions to the Pathways society.

Back to the party, They return to the Pathway society to get to Ioun stone. They are ushered into a room full of people (many of whom they have not yet met). Sheila Hidemark is there with her husband. There is also Koria Asmirand and Natalia Venkaskerskinson.

Wil now has the shard with no curse.

Wil sees a vision of "The Lady's Light". It is a monolithic statue off of the coast of the Shadow Marches. It has been around for a long time as it was built by one of the Lords of Dust, Sorshen (embodiment of lust). The Pathways society says they will arrange for passage there.

They are given boxes and inside is a very elaborate compass. They are now members of the society and the compasses are wayfinders.

After that two women approach them. Sabyyra Kalm is a spice merchant, she is hoping that we will broker an agreement with locals for trade. Morrigan takes a folder with information. The second woman who is short and smells of granite and paint; Aveya. She has seen the party rowing back and forth from the Crow. She makes statues of succubi "in flagrante". She offers to buy any interesting statues or artwork. The party agrees.

As they leave they almost run into Tryptic. After purchasing a zone of truth spell, they decide to trust him.

The next day they prepare to leave. They head to their ship, "The Wanton Ways". The trip is uneventful.

They arrive at "The Lady's Cape" where the statue is. They take a rowboat out to it. They start walking toward the "Lady" and find a path that leads to a small island nearby. They cross the bridge in hopes of setting up a camp. They notice a column of smoke from the island. They find totems with skulls on them when they get to the island. They find runes written in Draconic with dire warnings to turn back.

They continue on. They find a shack from where the smoke is coming. There is a stench coming from it. Morrigan knocks. They are approached by a half-orc woman. She tells them she needs Kelpie's hair. A particular seaweed. There is a ship wreck where it grows. The party heads out.

They come across an area with various flotsam scattered about. Jazeem swims out to look for the kelp and is attacked by something in the water (Grey ooze). Jazeem quickly destroys it.

They return with the seaweed.

Monday, February 20, 2017

Shattered Star - Interlude - 50 Shades of Ambergris

Koriah Azmerin tells the story of whale oil (I forgot to take notes).

The party notes two people in the bar talking. The man (victor has manacles).

Vrin and Victor St. Demain are talking and Victor is talking in a threatening manner. Wil and Jazeem start arguing over money and helping Vrin. Victor pulls a set of manacles and moves toward her. Jazeem steps up to stop him. Wil steps up appraising how much money Victor likely has. Victor identifies himself as an Inquistive. Morrigan notices that 2 patrons have disappeared. 

Victor leaves and chases after Vrin. The party gives chase. Wil and Jazeem each take a hit in their chase. A fight ensues as some of the patrons attack the party. The party subdues the attackers and Morrigan manages to charm one of the attackers. They chat with him and discover that Vrin is a thief. Morrigan lets him go. 

They hear an explosion outside.

The party goes out, and they find the results of a huge explosion. Victor is yelling "Stop that woman!" The party gives chase. They finally manage to catch up to Vrin (who is now appearing as a man). Jazeem grapples him and orders Vrin to change back. Vrin is a changling.

Everyone catches up. 

They take Vrin into custody and with Victor go to House Medani. The party gets a reward and returns to Whale Oil. The meet Koriah and a dwarf (probably with House Kundurak). The dwarf is interested in purchasing Tick. He offers 7000 gold, plus "House Kundurak bank accounts".

Jazeem is very sad and gives Tick a hug. 

The dwarf leaves with Tick. Wil is very obsessed with bling. 

Monday, February 6, 2017

Shattered Star - Shards of Sin - Episode 8 - Sigmund and the Sea Monsters

There are 3 people - human man, human woman, warforged. The heroes lead them out. Lockerby eats the deep gnome corpses. Finster leads them out a different way and they end up coming out a secret door in the grey float district. They return to the guard watchtower with the former captives.
They meet up with Sgt. Cassidy. They answer her questions and give a play-by-play (leaving out details of Lockerby).

Wil, in a fit of cruelty, demands that they sell Tick.

They party returns to the Crow and go find Lockerby. They continue down. The stairway stops at a dark void. They believe it to be a passage to Khyber - the Underdark. They go back and ponder how to block it off. They try the other stair case and continue exploring. They eventually find their way to a small cave. In the cave is a small skeleton. As they go to investigate, a chill blows through. Will observes it's brown mold. They lob an alchemical ice at it to kill it off and go to investigate. There is nothing interesting so they continue.

They encounter a magical darkness which Wil dissipates with a light spell. They continue and encounter more darkness. Morrigan can see. They dispel more darkness and find a room with crates, barrels, and some alchemical equipment.

The party is attacked. Something drops over Wil and Akeela's heads. Weird squid creatures. Two small winged figures also appear. Finally, another derro appears. The battle commences. It doesn't go well. (Like, half of the session was fighting JUST the derro). During the battle, Morrigan casts her scroll of animate dead on the DarkMantle and directs it to attack.

Lockerby eats the derro and the party looks around. They find some vials of a weird alchemical liquid and various gold coins. They also find a lens of detection and a wand of spiritual weapon. Jazeem names the zombie darkmantle "Sigmund".

Lockerby leaves them and they send Sigmund with them.

The next day they continue explore. They find a room with a domed ceiling. In the center is an altar. On the alter is another shard. However, there are two giant spider thingies in the room that attack. They quickly defeat them. They determine the shard is the shard of greed.

Wil picks up the shard. HE WANTS TO BUY STUFF!

They return to the guard post. Cassidy tells them there is a reward for the missing peoples. They return to the Pathway society. They tell Sheila about their misadventures. Wil insists they get paid for the information.

As they are doing business around town, they meet up with Koriah Azmerin (The other pathways person). She takes them into Whale Oil (the place they are staying). She wants to hear about what's going on.

She tells us the story of...

Monday, January 23, 2017

Shattered Star - Shards of Sin - Episode 7 - Alternative Facts

The party returns to Sharn to get rid of the load of items.

The party gives the brooch to Liza Jane. They also return to the Pathfinder..errr...Pathways society. They provide descriptions of what happened and Morrigan casts illusion. And apparently, mysterious voices from another realm tells us about baseball players (My phone chimed in).

Sheila husband Kevin err... Kenevin is interested in what they saw. Morrigan recreates the images for him. He speculates that one of the images is that of a nascent demon lord, but he cannot recall the name. He notes with interest that the image shows Zelasnist interacting with the demon could be interesting. He gives the party 1000 gp.

The party also drops the ID they got off of the cocooned person eaten by spiders with the city guard before returning to The Crow.....

They return to where they left off and continue down the hallways. The party is attacked. More of the lemuireses attack, but the party quickly kills them.

They enter another room that is a disused storage room. There they find a brass crank with a pearl inlaid handle. They also find a weird brass humanoid with 3 legs and 3 arms. Jazeems finds a set of smith's tools.

The party attempts to pull the shard off of one of the statues but to no avail except 1 negative level.

The party continues to explore.

They eventually find a key which looks like could fit in the automaton. They wind up the automaton and find it responds to commands. It is a clockwork servant. The party names it "Tick".

The party continue to explore.

The next room they enter they hear a voice that demands why they are here. It identifies itself as Lord Baz. It demands to be worshipped. Morrigan casts see invisibility, notes it's an accuser devil, casts sleep on it, ties it up, and crushes it with Wil's mace (Quite possibly the most awesome thing i've ever done in an RPG).

They return with the body of Baz to Suzarain of Airobus.

Suzarain rewards them. Morrigan casts see invisibility and sees the small batwinged creature. Wil asks, "How can we pay homage if we can't see you?" Suzarain reveals itself. Wil says "You are truely magnificent" and swings his mace at it.

A fight ensues. The party deals with Suzarain and the lemures.

They return the bodies of Baz and Suzarain to Stink. Stink gives them a handful of gold and 3 gems.

The party looks for Lockerby Brast. They return to his room. They tell him that the brooch brought her comfort. He goes to aid them with the Derro. He reminds them that there are 3 ways to get to them. He recommends via the balcony but they have to deal with Cave Morays.

He leads them on down a passageway to a room with a crossway over water. There are sewer pipes pouring water into the room. The party enters the room and is attacked by the cave morays. Morrigan crits with Scorching Ray! The rest of the party kills the other one.

The party reaches the balcony overlooking a large room. In the center is a wide spiral staircase going down. The party hears arguing in a gutteral language that causes the party's ears to itch.

The party attacks and manages to defeat the 3 of them.

Lockerby says there is a 4th.

They continue looking - and run across a Carrion Golem and a fight ensues. They manage to defeat it. After defeating it they find, much to our surprise, FENSTER!

They keep exploring. They find some cells with people in them. They free them.

Monday, January 9, 2017

Shattered Star - Shards of Sin - Episode 6 - There's job security in murder hoboing

We work our way back to where we left off. In the room we see a large red statue of the woman holding the rascur. The room is caked with the mucusy slime. The party is attacked by a leech like creature. Grubs and leeches and such pour out of it's mouth. They quickly kill the critter. They note the statue's ransur is a magical weapon that is not actually part of the statue. They take the statue

They take the door to the left which leads to a bare stone room where weird tar-ish creatures attack. They quickly kill the creatures and continue on.

The next room they enter contains a large glowing circle of runes with a small bit of fire in the middle. The circle is a magic circle against law. Akela and Wil check out the next room, skirting the circle. The next room is an oddly angled room 20x30, with a curtain made out of chains. The room seems empty. He continues on while Morrigan and Jazeem wait. Two creatures appearing to be made out of clay come out at Wil - and so Jazeem and Morrigan rush to his aid. They smush the critters.

A booming voice calls out, "Excellent, you've done well. Perhaps you will be of more service to little Airubus". It tells the party to go slay "Lord Baz". The party reluctantly agrees and continues back to the room with the statue.

They enter a wide room with two pillars. There are runes all over. "Does true power lie within one or the many?" One statue is of Zalaznast and the pillar of the other runelords. Finding nothing of interest, they continue on.

Eventually they find a room with a door. Wil opens it an finds two more "weird tar" creatures attack. They splatter them and continue.

The next room has carvings of soldiers caked with salt. There is a stairwell leading into the ocean with a magic field. Morrigan concludes there is a magic field that holds back the water, but doesn't stop beings from walking through.  There is also a door. The party enters the door and finds a staircase going up into a domed chamber that shows areas below water (we are underwater). Morrigan notes that there is a shipwreck in the water. Morrigan finds 2 scrolls of water breathing.

Morrigan casts the water breathing. Wil ties a rope (so they can get back). They walk to the ship. The ship is the "Liza Jane". Wil recalls it is a ship that sank a few years back. As they get on the ship they are attacked by Eel Crustacean things.

Most of the ships contents are rotted away. The party finds a rapier, buckler (+1), and a brooch.

The party returns to dry land.

They continue looking. The next room they find a room with dry black sludge. There is a creature that sees us an immediately starts crying in fear. It says it's name is "Stink". It offers to "give the party stuff" for killing Baz.

The party continues. They find another room with a statue of Zalasnist. The rasur it's holding starts sparking and smoking. Morrigan detects magic and room explodes.  They avoid any serious damage and look through.

They see weird art (more detail coming). They continue (not been mapping the maze, so it's been vague where we are going beyond generally doing "left hand rule").

Eventually get to an iron door. They force it open and find a curving passageway. The walls/floor/ceiling are sheathed with iron. Morrigan reads the runes and determines the room is designed to weaken the fields between plains. This is likely to the plane of fire.

While exploring the maze, they realize they are being followed and are promptly attacked by a firey canine thing. Morrigan realizes she shouldn't have taken scorching ray as her 2nd level attack spell. The party drops it and continues through the maze.

Eventually they find a room with an iron floor. There is suit of armor that looks like it was previously worn by someone who has long since "rotted away". Morrigan uses dimensional slide to go through the portcullis and open it using the wench. They identify the armor as masterwork halfplate. And they continue.

(snip - unable to record this - they fought some things)

Party continues. Gets to a wide double doors. There are stairs leading into murky water.

Jazeem swims across but is attacked by 3 creatures (sinspawn?).  The party manages to defeat them and Jazeem continues on. The rest of the party follows.
Ghoulish Lockery Brast

They get to a room with a cistern full of dark water with troughs of water with soggy timbers over them. They hear singing in the passageway off the left. The party slowly proceeds. Suddenly the singing stops and they hear a splash.

In the next room there is a stone bridge in a room full of water. The walls have been painting in a mural depicting Sharn. The party crosses the bridge and hears, "Well, look what has come to visit me. A whole bunch of you too! What are you doing here?"

The party talks with the voice. He says he is/was Capt. Lockery Brast of the Liza Jane. He asks for the broach which they give him. A form comes out of the water. It examines the locket. He has become a ghoul.  In gratitude he provides information.

Ahead is another room full of water - but  don't go in - it will collapse. The way back eventually leads to a magic fountain. Be careful of the green slime growing there. Continue on, there is another watery room with 2 huge cysts. Cave Morays - don't mess with them.

He further asks that we go to his widow and tell her that we found the broach. Don't tell her he is now a ghoulish monster. Ask around in the docks for "Liza Jane Brast".

He also warns of Derro.

Monday, December 26, 2016

Shattered Star - Shards of Sin - Episode 5 - They had it comin.....

The party wanders down the non-aggressive stairs. They enter a large room with empty burial niches. Suddenly, they are attacked by giant ants. The party barely defeats them.

At this point, the party becomes fatigued and needs to find a place to rest. The night goes by without incident.

The next day the party continues on and passes through the room where the burial niches are. They dig in through the ant mounds and find a secret door. They enter a small room full of webs. They are greeted by a giant Black Widow spider which they defeat VERY quickly. There are two secret doors, but they bypass them for now.

The party continues on.

They hear a high pitched voice that beckons them forward. They meet a small creature that talks to them. It's blue with a large nose and big eyes. Wil identifies it as a mite. It is wearing a crown. It tells them that he has a quest for which he will give a diamond. He calls himself King Tsuga. They are to return his "Sleeping crown" to him from "Clicky-legs". The party assents and wanders back down the hall.

They return to the room where they fought the ants and continue the original passage. Eventually, they enter a room full of mites and spiders. They very quickly start taking out the mites, and the remaining mites flee.

The party continues and finds a cell lockup. Will starts to investigate when they are attacked by more spiders and mites. They quickly defeat them.

The party resumes looking and investigating. They eventually find an ancient torture chamber. Will continues looking into the disused cells. One of the cells contains a sinspawn. It is unable to break through. Morrigan kills it through the door with repeated acid splash.

The party encounters an iron door which they open and look inside. There is another room but with a passage extending to the left. The party follows that passage. They pass through a guard barracks, but it has long collapsed into ruin.

They eventually find themselves in a damp natural grotto. Will figures that with number of stairs they have gone down that they are well underground at this point. They find another statue of the woman with the ransur, Zelasnist.

They locate a secret door. They open it and suddenly Morrigan is sent flying through the air straight up. Above is a Cavefisher that is pulling her up. They manage to kill it. They find the satchel on it's leg that King Tsuga wanted. Inside is a bracer which they realise is King Tsugas "Night Crown". They return to Tsuga.

They suprise him and he sets his guards on them. They handily defeat the mites. They look through the room and find a small silver statue of Nyarlathotep.

Morrigan focuses on the shard and senses they are going the right way. They return to the grotto area. They find themselves being attacked by brown and yellow skeletons.  They quickly deal with the skeletons.

They continue exploring. They come across a room that looks like an ancient disused kitchen area. Inside one of the oven areas is a swarm of centipedes. They barely manage to deal with them.

As they finish a mite, sneezes and enters the room. It screams and runs away. They return to the Paradox room and rest.

Monday, November 28, 2016

Shattered Star - Shards of Sin - Episode 4 - Stupid NCSoft (I'm still bitter)

They enter the area and end at a ledge and see a platform held by 4 thick ropes. There is another arch that looks over the water. There are ropes that attach to the ceiling that let you swing to the platform. Jazeem swings over the platform and sees a hatch in the ceiling above him. He opens the hatch and a ladder slides down. He throws the rope back and climbs the ladder. At the top is a crawlway that leads to another hatch. He opens it and drops down to another hallway.

Morrigan also swings over and follows Jazeem. Wil manages to get across with Akeela and follows. The walls bear murals with strangely dressed priests. The party believes they are burial niches. They continue to an oblong room that appears to be empty. The passage continues to the right. They continue.

They hear a loud clanging and Wil notices he has tripped an alarm. He grabs the bell and rings it yelling, "I'M COMING FOR YOU!" Morrigan gives Wil an odd look at this point. In the next room there are two tower girls. The fight commences.

The party makes short work of the Tower Girls in the room, although one flees. On the wall is a stone demon face dribbling water. It radiates a magical aura which Morrigan identifies as a replenishing fountain.

The continue down the hallway, encounter a fork they go right. The find a few items along with an urn full of coins and a crate with a bronze statue in it. They collect the items. They backtrack.

The other path has stairs leading down. They continue. AND ARE ATTACKED! Three Tower Girls are in front of them with 2 donkey-rats (snicker). Wil is entangled in a tanglefoot bag. They eventually manage to defeat them.

However, they are attacked again with a similar group + 1 Wererat. They manage to defeat the Tower girls. They continue. In the next room, they see a statue. Morrigan thinks it's familiar but can't place it. They also find a Harrow Deck. They continue.

The continue on eventually finding another statue of the woman which Morrigan recognizes as Alaznist one of the Lords of Dust.

They continue looking. Morrigan tries to locate again using the shard. Although the signal is weak, they think they are going the right way.

They finally enter a large room with 2 large doors made out of some kind of metal with a motif of "eyes". There is a puzzle on the door that they quickly solve.

Before going through they look in the other doors. They are attacked by another were rat. The battle is joined by 2 donkey rats. They manage to defeat them. They recover a cache of loot. They look around and find a skeleton with armor and a rapier. It has a pendant on it that gives a +5 competence bonus to appraise checks, grows warm near illusion magic, and allows one identify a day which Morrigan takes.

Fantastic example of a giant amoeba (stupid f'ing NCSoft)
They go through the double doors and there is a passage heading off. They go through the passage. In one of the rooms is a pond of green scum. Jazeem investigates and a creature in the liquid attacks him.

Two weird amorphous creatures come out of the water with Jazeem and the battle commences. They quickly defeat the creatures and continue.

They get to another room. The room is littered with dessicated fish carcasses and bodies. There is webbing and there is a pool of water. The group is again attacked - this time by 2 giant spiders.

They quickly defeat the spiders and continue. Morrigan finds an id clasp on one of the carcasses. It is the body of "Veddy Paymer" who used to live in the Greywash district. The party backtracks.

Monday, November 14, 2016

Shattered Star - Shards of Sin - Episode 3 - Trumping the Tower Girls

Mórrígan and Talia were unconscious. Akela, Wil and Jazeem started chasing the snake through the pipe. Wil and Akela catch up to the serpent creature but he manages to outpace them. Jazeem falls behind. They close, but Akela sees a SQUIRREL and starts running faster. Wil also gets past the snake. Jazeem and Akela try to corner the snake. It attempts to slither away, but not before Jazeem manages to take a few swings at it. Wil waits at the far end of the tunnel waiting for the snake. The snake belches an odor at Jazeem and Akela. Jazeem manages to defeat the goblin snake. Wil returns. Wil throws the artifact in a bag, get the rest of them and stop at an inn to rest and clean up. The next morning, they return to the Pathway Society.

Sheila greets them and asks for an update. Wil starts becoming blatantly anti-social. She provides a scarlet blue stone and connects it to the artifact. They merge. Wil snaps out of it. Shiela explains that the artifact comes from the age of demons. It is a portion of what was called "The Shatter Star of Zin". This is the shard of pride. If you carry it, you can cast major image 1/day, get a +2 insight bonus vs illusions and +2 insight bonus to all skill checks. Furthermore, it gives a +2 bonus to intelligence and knowledge of history. They give it to Mórrígan. The Shattered Star is a device that was created during the age of demons by the leader of the Lords of Dust named Zin. At the time the item was known as the Sihedron - a 7 pointed star. Each point was made of a different magical material. Zin broke the item apart and each of the 7 Lords of Dust took one. Since that time, the Shards haven't been reassembled. Assembled, it is a powerful defensive artifact. This artifact would be of immeasurable benefit to whichever country owned it. Shiela suggests that the group acquire the parts. Because the group is unknown, they could pursue this quest undercover.

Mórrígan focuses and gets a vision. She sees Sharn as if she was flying above the city circling into the southern point of the city she sees the cranes loading goods into the ships and she sees some enormous stone pilings leaning into the water. She describes it and Wil thinks it sounds like the "irespan" - a portion of the city that long long pre-dates Sharn. She also notes it centered on a particular piling with a carved bird motif on it - vaguely like vultures in parts. Wil says this piling it called "The Crow".  Sheila provides the party with Cure Light Wounds potions.

Mórrígan indicates that the magic ring they have is a ring of feather fall. The party leaves and sells off items.

The next morning, the party sees Talia in the infirmary. She says that she found it when the Tower Girls moved into "The Crow" (we are wondering, because that is supposed to be where the next one is).  The Tower Girls used the passageways out in the pilings as a place to hold up. One day, Talia found a secret door with a skeleton holding the artifact. She took it and got corrupted. She got some local thugs to help her and start to set up a gang to try to "take over the world".  She warns us that the leader of the Tower Girls is a wererat. She also warns that there are "Donkey Rats" there.

The party leaves and goes out to "The Crow" via rowboat. The pilings tower over them. We find a place to dock where there are 3 other rowboats. They enter. There is evidence that people have set up camp here before. They bring the rowboats in and start exploring.

They stop at a landing with some stone boxes and yellow dust, but find nothing of interest. They continue up.

The next level is a hall with murals. Mórrígan notes that the murals depict the Irespan before it collapsed. Mórrígan studies the murals for later. However, Wil hears a noise. Wil looks over and sees something comes up the staircase. He calls out and draws an arrow. Nothing happens. He and Akela go and look at the staircase leading up, but nothing is there. However, there are marks indicating a large rat has recently passed.

The party continues up the stairs.   They enter a room with a large table where they see a wererat and two minions to attack. Battle commences. They quickly defeat the wererat and her minions.

They search the rooms. They find a camp with some meat cooking. They also find another room with more murals, but these are faded.  They continue searching and find themselves at the top of the arch where they entered (above where the rowboats were).

Monday, October 31, 2016

Shattered Star - Shards of Sin - Episode 2

(Sorry, no notes from first session where we fought some imps that came out of a Paradox Box in the City of Sharn)

Standard Disclaimer: These were written during the session and without any real spelling/grammar check. Sentence fragments, poor verb tense, and shifting POV are the rule and not the exception. Further, if I didn't hear it, it didn't get written down.

Bob - GM

Will  - Human Hunter - Eric
Jazeem - Suli Monk - Jim
Mórrígan - Teifling Arcanist - Russell

Shiela Heidemarch and Koriah Azmeren ask the party to go and look for Natalia Venkaskerskin. She is supposed to be an informant and recover an artifact for Sheila but has recently gone quiet. We have to find her and a demonic artifact. She had employed a Kobold named the amazing Zagratheen who works as a fortune teller down in the waterfront district of Greyflood.

Shiela gives us some information about Sharn. She says that Natalia could have been captured by cultists or working with a gang. Morrigan indicates that there are Cultists in the under city who worship demon princes that may have captured Natalia. Shiela offers the party 500 GP/person to recover the artifact and another 500 if they can return Natalia alive.

The party leaves and walks down to Greyflood to find Zagratheen.

We find the tent in the docks and enter. There is a Kobold (who has a terrible cough and discoloration). We immediately realize he is a "pesch" addict. Jazeem offers a garnet to pay him for information about Natalia. He says that she hasn't been heard from by Sharn's gangs. However, many people have been "vanishing" around the dock district. He suspects that she may be one of them. Zagratheen says that Natalia was a member of the Tower Girls and they may know something. However, she is not in good standing with them. Apparently, Natalia was being "erratic" before disappearance. She started being reckless (mouthing off - and even trying to "bite" members).

Other gangs are looking for her also, possibly for scoring points with the Tower Girls.

The party goes to the City Watch for more information "The Arbensore". We finally get to talk to "Kassidy" on the watch. She is obviously tired and has been very busy. They are aware of Natalia and that she runs with Tower Girls. However, Natalia has vanished.  She doesn't have information as to where the Tower Girls are currently based. However, she does know that they are at odds with the WreckWash boys and that they'd moved to a Warehouse owned by Fenster The Blight. He might know something.

Morrigan asks about the disappearances. Kassidy doesn't answer. Will indicates that we are "Freelance mercs" and would be willing to help.  She points out that the majority of those who vanished have been found. She also points out that the watch doesn't know much about what would have happened to Natalia.

We stay the night at a flophouse.

We arrive at the Warehouse which has a sign "Leev a gift and wate owtside".  Morrigan leaves a garnet.

A very emaciated man walks out and looks at the offering. He is pleased. He claims to know where Natalia is but demands more. We give him a whetstone and convince him it's valuable. Natalia is avoiding the tower girls. He also gives the location of a warehouse that she is hanging around at. He says he doesn't know where the Tower Girls are currently based. He says that "blue dwarvies" are making people disappear.  They capture people and lead them off. Will thinks those are "Derro".

We head to the other warehouse. It's a mildewed run down building. Will convinces Jazeem that "werehouses" were used to hold were creatures.

We try to enter the building when 2 people step out and talk to Jazeem and Morrigan. They threaten to beat the heroes up if they don't leave.  A fight ensues. Morrigan calls out to Will who then rushes into the battle. The party quickly defeats them.

We look in the building. The building's floor has rotted and there is a stinking pool in the room being fed by leaking sewer pipes. There is a door in the room along with a ladder that leads up. Jazeem starts climbing the ladder but realises that it will probably break apart. Jazeem crosses the wooden plank to the door.

At that moment, the party is attacked by 4 small creatures coming out of the sewer pipes. The party manages to defeat the horrible creatures.

Jazeem climbed up and opened the door to find another room with a pool of muck in it as well.

Will crosses and another of the small creatures appear in the other room and fires a crossbow. The bolt takes Will down immediately. Morrigan attempts to cross to assist but falls into the (first) pool. Jazeem engages.

Jazeem manages to defeat it.

They decide to take Will for help as neither can revive him. They go back to Sgt. Kassidy. She leads them to a barracks. She pours a potion down his throat and he is healed.

They return to the warehouse and explore. They find more rooms with muck. They are again attacked. During the battle a woman appears who uses a magic item to conjure a wall of flame. She yells for us to surrender and worship her.

Jazeem walks through the wall of fire towards Natalya. He is unaffected. The battle continues.

During the battle, Morrigan falls unconscious. Jazeem defeats her.

Aquila (Wil's wolf) starts barking madly. Jazeem sees a serpent crawl into the pipe with the item.

Sunday, September 7, 2014

Rise of the Runelords - Xen'drik - Episode 3 - Journal of SOS

The Journal of the Warforged known as "SOS":

Day 4: Afternoon -

Notes on Events. Location: Sand Point
Interrogation/Conversation with primary searcher/reptile expert for Sandpoint: Female(? Has chest bumps) Human Ranger.

Discussion Points: No nearby regions known to harbor the recent attackers. Vegetation removal by fire is not considered a viable search option. Sleestack tribes tend to utilize might-makes-right leadership decisions and have limited cooperation without outside direction. Primary expertise is on 'Dark Elves',not Sleestack.

Decisions Made: Ranger will investigate likely sites in order of proximity and likelihood of harboring groups larger than 50. Pink leader is likely humanoid of significant stature or power. After searching for max 3 days, will reconnect with communications here in town.

Day 4: Evening -

Location: Inn / Feathered Serpent

Biological refueling was boring. Used time to investigate knowledge from local magic expert on
necromancy. Acquired useful first-person journal written by young woman who charmed a 'Sparkle'
vampire in the past. (First data on these vampires, but obvious in full daylight due to shimmer of sparkling dust in near vicinity. Must keep watch for unusual dandruff on all haired beings.) Sadly, no information on actual arcane empowerment or resuscitation data for this field of magic was found.

Location : Non-Defunct Temple (Hasn't sunk or burned yet!)
Companions found reason to re-examine past relationships of deceased. Surviving acquaintance
(Designate: High Priest Zandros) gave additional data on history in addition to re-appearance of
female(?) human ranger. Past history indicates activity as troubleshooter and auxiliary guardian against threats in region and acquisition of significant prestige and ability from the dead figure. Apparently nobody else is interested in trying to repair him for continued function in this regard. Some taboo of some sort seems to be involved.

Day 5: Morning -

Location: Inn

Feathers acquired new data source from local informant. Letter indicating possible traitor to town is male half-elf sibling to missing female located in missing female's room. Acquired task to search local glass manufactory for clues.

Location : Glassworks

Successfully located possible invasion point for Sleestack minions.

Sub-Leader: Suto (half elf) located and subdued after difficult fight. This unit was knocked out during battle, but later review of facts established expert in unarmed and deception skills using combat maneuvers. Uncommunicative, but had journal in foreign language with useful clues. (Note: Acquire expertise in this language soon. Appears to be quite common)

Sleestack Minions: No high-caliber opponents encountered

Resources Gained: Funding (platinum, gold/silver dust) , ornamentation, potion(??), MW procurement tools, and magic ring(+1 Prot) acquired. Split of loot left ring in this unit's possession.
Information Gained: Insane female human of mixed human/demonic ancestry took body and utilized it in ritual to remove undesirable human influences. Should be considered highly dangerous, but also likely to possess useful information on arcane topics. Sleestack numbers should be considered at least 1 order magnitude greater than previous enocunters would suggest. (100-500?) Coordinated plan of attack using bridges and underground smuggling route found in Suto journal. No time frame given, but local
constabulary will be making expedited trip to Storm Reach to pull in additional fighters and repair staff.

New Goals: Shut down invasion route 1 (Glasswork's tunnels). Prepare for invasion on Routes 2 and 3 (Bridges across river)

With luck, this synopsis will be useful to local combat planners if we fail to return from the Glasswork tunnels. Leaving this with innkeeper with instructions to share with returning fighters if we fail.

Rise of the Runelords - Xen'drik - Episode 3 - Journal of Hrana

From the Journal of Hrana:

            The tengu, SOS and I finished talking to the ranger about the various sleestak tribes in the area. After that it's about dinner time so we go back to the Rusty Dragon Inn to have dinner. The tengu eats quickly and then goes to talk to Amiko about the previous priest of the Sovereign Host. I stay at the inn and enjoy my meal while SOS goes to have a chat about necromancy with the owner of the Feathered Serpent. The shopkeeper gives him a book that is supposedly a journal written by a girl about her experiences with vampires.  When the tengu returns, he suggests we may want to speak with Father Zantos, seeking more information about the early life of Father Azakian, the previous priest (whose body was stolen from his tomb under the temple.) So we all go to the temple.
            Father Zantos is pretty forthcoming about the life of Father Azakian, as least as much as he knows of it. Aside from serving during the wars, the Father also was for a time an adventurer, and after retiring from that life he used his money and influence to help found the temple in Sandpoint and to give back to the community as much as possible. Father Azakian was killed when the temple mysteriously burned down, which was assumed to be some weird accident since no one could figure out how the fire started. The temple mostly used continual light spells not candles or lanterns for lighting. So we think his death is certainly suspicious. We also asked about his former adventuring group friends and discovered that the ranger was one of them. The ranger arrived at the temple about this time, having found out that Azakian's body was stolen during the raid on Sandpoint. She confirmed what Father Zantos said about Azakian's adventuring days. She also suggested a couple of places nearby where we could look for the missing sleestak tribesmen and the “pinkskin” who may be in charge.
            After this meeting was over, we all went back to the inn to rest for the night. SOS decided to study the book he got at the Feathered Serpent while the rest of us were sleeping. In the morning, while the tengu and I were eating, he discussed some of what he inferred from the book and suggested that maybe vampires would be attracted to the girls' school in town. The tengu and I have doubts as to the accuracy of the tome he received from the shopkeeper and suggest he may want to get a second source material for further study.
            While we are finishing up our meal, a member of the inn's staff comes over to the tengu and asks him for help. Amiko seems to have left rather suddenly in the night and left behind a note in her language. The tengu reads it, and he seems alarmed. We quickly go upstairs to Amiko's room and try to find out what happened. Her bed was not slept in and her pack is gone. The tengu says, according to the note she left, she went to meet her half-brother at her father's glassworks because he said their father was behind or involved in the sleestak attack and the theft of the priest's body. After assuring the halfling woman that we will find Amiko we take off to the glassworks.
            When we get to the glassworks, it is closed and the doors are locked. While we are trying to get in, a young local girl comes up and starts asking a lot of questions. I divert the girl and keep her occupied while the tengu climbs up to the roof and enters the showroom through one of the skylights. I get back about the time he unbars the door to let us in. We check the front room for snything suspicious but everything looks OK, so the tengu listens at the two doors. He doesn't hear anything unusual so he opens them to have a look. There are two hallways, one short and one long. We take the long one find evidence that things are not OK at the glassworks. There's blood on the wall and seems like some critters have been about because there's poop on the floor as well. And it doesn't smell very good either.
            First door we get to, SOS decides to go through. Good thing it's really loud in here (the furnaces for the glass blowers are still running), because we find a group of sleestak and they don't notice us come in. There's also an elf or half-elf here, farther back in the room.
            First, SOS casts an illusion on the far wall to make the door look like it's in a place it isn't. Then the tengu creates water in one of the furnaces, causing a big cloud of steam to fill part of the room. I run up to the closest sleestak and attack it. The tengu comes up too and we manage to kill it. SOS casts a sleep spell into the cloud of steam to try to put some of the sleestak out of the fight.
            The rest of them now know there's something going on in the far end of the room and one of them steps out of the cloud to see whats going on. He yells before we can get to him. Then the cloud dissipates and we can see that SOS managed to put 2 of the sleestak to sleep but the rest are still up. The tengu runs toward the closest ones and starts attacking. SOS casts a magic missile at the elf and does a little damage, but also unfortunately gets his attention. I'm too slow to get there before he yells, then LEAPS across the room at SOS and starts attacking him. He stuns SOS before anyone can get over there to help. The tengu has his hands full with about 3 of the sleestak, so I kill the one closest to me and turn back around to help. 4 more lizards come through the door at the far end of the room. The elf hits SOS so fast and hard, he's unconscious before I can get there, but I do manage to do some damage on the guy when I can. The tengu casts some kind of weird stoneskin spell and comes over to help deal with the elf, since it's pretty obvious now he's the one in charge. He is really insulting to the tengu, but together we do enough damage to render him unconscious and then mop up the rest of the minions. Some of them get away, but it was funny watching them run into a wall where they thought the door was!
            After the fight, the tengu gets SOS healed up, and I search the bodies, and disarm the elf. Got a ring and a potion off of him, in addition to a flute, a book, a bow and arrows, a set of thieve's tools (MW) and some pouches of gold dust and silver dust and 10 platinum coins! After the prisoner was secured, in a humiliating posture (according to the tengu), we explored the glassworks further. There was a recently built wall at the far end of the furnace room, so we broke it down and went down the stairs that were revealed. There's a lot of tunnels down here, but we're looking for Amiko so we don't search the long hallways. Instead we find a place that used to be bricked up on both ends, and she's in one of the rooms in that section. She's pretty beat up, tied and gagged, and unconscious, but we get her healed and awake and after speaking with her for a short time about what happened, took her back to the inn so she could rest. She said her half-brother, Suto, lured her there to try to convince her to join him, and she doesn't know where her father is. She's horrified by the fact her brother is involved in the attack and is working with the sleestak.
            We took Suto to the sheriff's office and had him locked away, with a warning to the sheriff to be extra careful with guarding him because of his skill. Then we went to report to the priest. The book we got off Suto had some very interesting information in it, including plans of another upcoming attack, that there is a succubus involved (Suto's her lover) and she is also apparently the daughter of the former priest, Azakian. The sheriff is going to try to get to Stormreach quickly enough to bring in some reinforcements to protect the town. We're staying to try to make some plans to hinder the attack.