Monday, November 28, 2016

Shattered Star - Shards of Sin - Episode 4 - Stupid NCSoft (I'm still bitter)

They enter the area and end at a ledge and see a platform held by 4 thick ropes. There is another arch that looks over the water. There are ropes that attach to the ceiling that let you swing to the platform. Jazeem swings over the platform and sees a hatch in the ceiling above him. He opens the hatch and a ladder slides down. He throws the rope back and climbs the ladder. At the top is a crawlway that leads to another hatch. He opens it and drops down to another hallway.

Morrigan also swings over and follows Jazeem. Wil manages to get across with Akeela and follows. The walls bear murals with strangely dressed priests. The party believes they are burial niches. They continue to an oblong room that appears to be empty. The passage continues to the right. They continue.

They hear a loud clanging and Wil notices he has tripped an alarm. He grabs the bell and rings it yelling, "I'M COMING FOR YOU!" Morrigan gives Wil an odd look at this point. In the next room there are two tower girls. The fight commences.

The party makes short work of the Tower Girls in the room, although one flees. On the wall is a stone demon face dribbling water. It radiates a magical aura which Morrigan identifies as a replenishing fountain.

The continue down the hallway, encounter a fork they go right. The find a few items along with an urn full of coins and a crate with a bronze statue in it. They collect the items. They backtrack.

The other path has stairs leading down. They continue. AND ARE ATTACKED! Three Tower Girls are in front of them with 2 donkey-rats (snicker). Wil is entangled in a tanglefoot bag. They eventually manage to defeat them.

However, they are attacked again with a similar group + 1 Wererat. They manage to defeat the Tower girls. They continue. In the next room, they see a statue. Morrigan thinks it's familiar but can't place it. They also find a Harrow Deck. They continue.

The continue on eventually finding another statue of the woman which Morrigan recognizes as Alaznist one of the Lords of Dust.

They continue looking. Morrigan tries to locate again using the shard. Although the signal is weak, they think they are going the right way.

They finally enter a large room with 2 large doors made out of some kind of metal with a motif of "eyes". There is a puzzle on the door that they quickly solve.

Before going through they look in the other doors. They are attacked by another were rat. The battle is joined by 2 donkey rats. They manage to defeat them. They recover a cache of loot. They look around and find a skeleton with armor and a rapier. It has a pendant on it that gives a +5 competence bonus to appraise checks, grows warm near illusion magic, and allows one identify a day which Morrigan takes.

Fantastic example of a giant amoeba (stupid f'ing NCSoft)
They go through the double doors and there is a passage heading off. They go through the passage. In one of the rooms is a pond of green scum. Jazeem investigates and a creature in the liquid attacks him.

Two weird amorphous creatures come out of the water with Jazeem and the battle commences. They quickly defeat the creatures and continue.

They get to another room. The room is littered with dessicated fish carcasses and bodies. There is webbing and there is a pool of water. The group is again attacked - this time by 2 giant spiders.

They quickly defeat the spiders and continue. Morrigan finds an id clasp on one of the carcasses. It is the body of "Veddy Paymer" who used to live in the Greywash district. The party backtracks.


Monday, November 14, 2016

Shattered Star - Shards of Sin - Episode 3 - Trumping the Tower Girls

Mórrígan and Talia were unconscious. Akela, Wil and Jazeem started chasing the snake through the pipe. Wil and Akela catch up to the serpent creature but he manages to outpace them. Jazeem falls behind. They close, but Akela sees a SQUIRREL and starts running faster. Wil also gets past the snake. Jazeem and Akela try to corner the snake. It attempts to slither away, but not before Jazeem manages to take a few swings at it. Wil waits at the far end of the tunnel waiting for the snake. The snake belches an odor at Jazeem and Akela. Jazeem manages to defeat the goblin snake. Wil returns. Wil throws the artifact in a bag, get the rest of them and stop at an inn to rest and clean up. The next morning, they return to the Pathway Society.

Sheila greets them and asks for an update. Wil starts becoming blatantly anti-social. She provides a scarlet blue stone and connects it to the artifact. They merge. Wil snaps out of it. Shiela explains that the artifact comes from the age of demons. It is a portion of what was called "The Shatter Star of Zin". This is the shard of pride. If you carry it, you can cast major image 1/day, get a +2 insight bonus vs illusions and +2 insight bonus to all skill checks. Furthermore, it gives a +2 bonus to intelligence and knowledge of history. They give it to Mórrígan. The Shattered Star is a device that was created during the age of demons by the leader of the Lords of Dust named Zin. At the time the item was known as the Sihedron - a 7 pointed star. Each point was made of a different magical material. Zin broke the item apart and each of the 7 Lords of Dust took one. Since that time, the Shards haven't been reassembled. Assembled, it is a powerful defensive artifact. This artifact would be of immeasurable benefit to whichever country owned it. Shiela suggests that the group acquire the parts. Because the group is unknown, they could pursue this quest undercover.

Mórrígan focuses and gets a vision. She sees Sharn as if she was flying above the city circling into the southern point of the city she sees the cranes loading goods into the ships and she sees some enormous stone pilings leaning into the water. She describes it and Wil thinks it sounds like the "irespan" - a portion of the city that long long pre-dates Sharn. She also notes it centered on a particular piling with a carved bird motif on it - vaguely like vultures in parts. Wil says this piling it called "The Crow".  Sheila provides the party with Cure Light Wounds potions.

Mórrígan indicates that the magic ring they have is a ring of feather fall. The party leaves and sells off items.

The next morning, the party sees Talia in the infirmary. She says that she found it when the Tower Girls moved into "The Crow" (we are wondering, because that is supposed to be where the next one is).  The Tower Girls used the passageways out in the pilings as a place to hold up. One day, Talia found a secret door with a skeleton holding the artifact. She took it and got corrupted. She got some local thugs to help her and start to set up a gang to try to "take over the world".  She warns us that the leader of the Tower Girls is a wererat. She also warns that there are "Donkey Rats" there.

The party leaves and goes out to "The Crow" via rowboat. The pilings tower over them. We find a place to dock where there are 3 other rowboats. They enter. There is evidence that people have set up camp here before. They bring the rowboats in and start exploring.

They stop at a landing with some stone boxes and yellow dust, but find nothing of interest. They continue up.

The next level is a hall with murals. Mórrígan notes that the murals depict the Irespan before it collapsed. Mórrígan studies the murals for later. However, Wil hears a noise. Wil looks over and sees something comes up the staircase. He calls out and draws an arrow. Nothing happens. He and Akela go and look at the staircase leading up, but nothing is there. However, there are marks indicating a large rat has recently passed.

The party continues up the stairs.   They enter a room with a large table where they see a wererat and two minions to attack. Battle commences. They quickly defeat the wererat and her minions.

They search the rooms. They find a camp with some meat cooking. They also find another room with more murals, but these are faded.  They continue searching and find themselves at the top of the arch where they entered (above where the rowboats were).

Monday, October 31, 2016

Shattered Star - Shards of Sin - Episode 2

(Sorry, no notes from first session where we fought some imps that came out of a Paradox Box in the City of Sharn)

Standard Disclaimer: These were written during the session and without any real spelling/grammar check. Sentence fragments, poor verb tense, and shifting POV are the rule and not the exception. Further, if I didn't hear it, it didn't get written down.

Bob - GM

Will  - Human Hunter - Eric
Jazeem - Suli Monk - Jim
Mórrígan - Teifling Arcanist - Russell

Shiela Heidemarch and Koriah Azmeren ask the party to go and look for Natalia Venkaskerskin. She is supposed to be an informant and recover an artifact for Sheila but has recently gone quiet. We have to find her and a demonic artifact. She had employed a Kobold named the amazing Zagratheen who works as a fortune teller down in the waterfront district of Greyflood.

Shiela gives us some information about Sharn. She says that Natalia could have been captured by cultists or working with a gang. Morrigan indicates that there are Cultists in the under city who worship demon princes that may have captured Natalia. Shiela offers the party 500 GP/person to recover the artifact and another 500 if they can return Natalia alive.

The party leaves and walks down to Greyflood to find Zagratheen.

We find the tent in the docks and enter. There is a Kobold (who has a terrible cough and discoloration). We immediately realize he is a "pesch" addict. Jazeem offers a garnet to pay him for information about Natalia. He says that she hasn't been heard from by Sharn's gangs. However, many people have been "vanishing" around the dock district. He suspects that she may be one of them. Zagratheen says that Natalia was a member of the Tower Girls and they may know something. However, she is not in good standing with them. Apparently, Natalia was being "erratic" before disappearance. She started being reckless (mouthing off - and even trying to "bite" members).

Other gangs are looking for her also, possibly for scoring points with the Tower Girls.

The party goes to the City Watch for more information "The Arbensore". We finally get to talk to "Kassidy" on the watch. She is obviously tired and has been very busy. They are aware of Natalia and that she runs with Tower Girls. However, Natalia has vanished.  She doesn't have information as to where the Tower Girls are currently based. However, she does know that they are at odds with the WreckWash boys and that they'd moved to a Warehouse owned by Fenster The Blight. He might know something.

Morrigan asks about the disappearances. Kassidy doesn't answer. Will indicates that we are "Freelance mercs" and would be willing to help.  She points out that the majority of those who vanished have been found. She also points out that the watch doesn't know much about what would have happened to Natalia.

We stay the night at a flophouse.

We arrive at the Warehouse which has a sign "Leev a gift and wate owtside".  Morrigan leaves a garnet.

A very emaciated man walks out and looks at the offering. He is pleased. He claims to know where Natalia is but demands more. We give him a whetstone and convince him it's valuable. Natalia is avoiding the tower girls. He also gives the location of a warehouse that she is hanging around at. He says he doesn't know where the Tower Girls are currently based. He says that "blue dwarvies" are making people disappear.  They capture people and lead them off. Will thinks those are "Derro".

We head to the other warehouse. It's a mildewed run down building. Will convinces Jazeem that "werehouses" were used to hold were creatures.

We try to enter the building when 2 people step out and talk to Jazeem and Morrigan. They threaten to beat the heroes up if they don't leave.  A fight ensues. Morrigan calls out to Will who then rushes into the battle. The party quickly defeats them.



We look in the building. The building's floor has rotted and there is a stinking pool in the room being fed by leaking sewer pipes. There is a door in the room along with a ladder that leads up. Jazeem starts climbing the ladder but realises that it will probably break apart. Jazeem crosses the wooden plank to the door.

At that moment, the party is attacked by 4 small creatures coming out of the sewer pipes. The party manages to defeat the horrible creatures.

Jazeem climbed up and opened the door to find another room with a pool of muck in it as well.

Will crosses and another of the small creatures appear in the other room and fires a crossbow. The bolt takes Will down immediately. Morrigan attempts to cross to assist but falls into the (first) pool. Jazeem engages.

Jazeem manages to defeat it.

They decide to take Will for help as neither can revive him. They go back to Sgt. Kassidy. She leads them to a barracks. She pours a potion down his throat and he is healed.

They return to the warehouse and explore. They find more rooms with muck. They are again attacked. During the battle a woman appears who uses a magic item to conjure a wall of flame. She yells for us to surrender and worship her.

Jazeem walks through the wall of fire towards Natalya. He is unaffected. The battle continues.

During the battle, Morrigan falls unconscious. Jazeem defeats her.

Aquila (Wil's wolf) starts barking madly. Jazeem sees a serpent crawl into the pipe with the item.

Sunday, September 7, 2014

Rise of the Runelords - Xen'drik - Episode 3 - Journal of SOS

The Journal of the Warforged known as "SOS":

Day 4: Afternoon -

Notes on Events. Location: Sand Point
Interrogation/Conversation with primary searcher/reptile expert for Sandpoint: Female(? Has chest bumps) Human Ranger.

Discussion Points: No nearby regions known to harbor the recent attackers. Vegetation removal by fire is not considered a viable search option. Sleestack tribes tend to utilize might-makes-right leadership decisions and have limited cooperation without outside direction. Primary expertise is on 'Dark Elves',not Sleestack.

Decisions Made: Ranger will investigate likely sites in order of proximity and likelihood of harboring groups larger than 50. Pink leader is likely humanoid of significant stature or power. After searching for max 3 days, will reconnect with communications here in town.

Day 4: Evening -

Location: Inn / Feathered Serpent

Biological refueling was boring. Used time to investigate knowledge from local magic expert on
necromancy. Acquired useful first-person journal written by young woman who charmed a 'Sparkle'
vampire in the past. (First data on these vampires, but obvious in full daylight due to shimmer of sparkling dust in near vicinity. Must keep watch for unusual dandruff on all haired beings.) Sadly, no information on actual arcane empowerment or resuscitation data for this field of magic was found.

Location : Non-Defunct Temple (Hasn't sunk or burned yet!)
Companions found reason to re-examine past relationships of deceased. Surviving acquaintance
(Designate: High Priest Zandros) gave additional data on history in addition to re-appearance of
female(?) human ranger. Past history indicates activity as troubleshooter and auxiliary guardian against threats in region and acquisition of significant prestige and ability from the dead figure. Apparently nobody else is interested in trying to repair him for continued function in this regard. Some taboo of some sort seems to be involved.

Day 5: Morning -

Location: Inn

Feathers acquired new data source from local informant. Letter indicating possible traitor to town is male half-elf sibling to missing female located in missing female's room. Acquired task to search local glass manufactory for clues.

Location : Glassworks

Successfully located possible invasion point for Sleestack minions.

Sub-Leader: Suto (half elf) located and subdued after difficult fight. This unit was knocked out during battle, but later review of facts established expert in unarmed and deception skills using combat maneuvers. Uncommunicative, but had journal in foreign language with useful clues. (Note: Acquire expertise in this language soon. Appears to be quite common)

Sleestack Minions: No high-caliber opponents encountered

Resources Gained: Funding (platinum, gold/silver dust) , ornamentation, potion(??), MW procurement tools, and magic ring(+1 Prot) acquired. Split of loot left ring in this unit's possession.
Information Gained: Insane female human of mixed human/demonic ancestry took body and utilized it in ritual to remove undesirable human influences. Should be considered highly dangerous, but also likely to possess useful information on arcane topics. Sleestack numbers should be considered at least 1 order magnitude greater than previous enocunters would suggest. (100-500?) Coordinated plan of attack using bridges and underground smuggling route found in Suto journal. No time frame given, but local
constabulary will be making expedited trip to Storm Reach to pull in additional fighters and repair staff.

New Goals: Shut down invasion route 1 (Glasswork's tunnels). Prepare for invasion on Routes 2 and 3 (Bridges across river)

With luck, this synopsis will be useful to local combat planners if we fail to return from the Glasswork tunnels. Leaving this with innkeeper with instructions to share with returning fighters if we fail.

Rise of the Runelords - Xen'drik - Episode 3 - Journal of Hrana

From the Journal of Hrana:

            The tengu, SOS and I finished talking to the ranger about the various sleestak tribes in the area. After that it's about dinner time so we go back to the Rusty Dragon Inn to have dinner. The tengu eats quickly and then goes to talk to Amiko about the previous priest of the Sovereign Host. I stay at the inn and enjoy my meal while SOS goes to have a chat about necromancy with the owner of the Feathered Serpent. The shopkeeper gives him a book that is supposedly a journal written by a girl about her experiences with vampires.  When the tengu returns, he suggests we may want to speak with Father Zantos, seeking more information about the early life of Father Azakian, the previous priest (whose body was stolen from his tomb under the temple.) So we all go to the temple.
            Father Zantos is pretty forthcoming about the life of Father Azakian, as least as much as he knows of it. Aside from serving during the wars, the Father also was for a time an adventurer, and after retiring from that life he used his money and influence to help found the temple in Sandpoint and to give back to the community as much as possible. Father Azakian was killed when the temple mysteriously burned down, which was assumed to be some weird accident since no one could figure out how the fire started. The temple mostly used continual light spells not candles or lanterns for lighting. So we think his death is certainly suspicious. We also asked about his former adventuring group friends and discovered that the ranger was one of them. The ranger arrived at the temple about this time, having found out that Azakian's body was stolen during the raid on Sandpoint. She confirmed what Father Zantos said about Azakian's adventuring days. She also suggested a couple of places nearby where we could look for the missing sleestak tribesmen and the “pinkskin” who may be in charge.
            After this meeting was over, we all went back to the inn to rest for the night. SOS decided to study the book he got at the Feathered Serpent while the rest of us were sleeping. In the morning, while the tengu and I were eating, he discussed some of what he inferred from the book and suggested that maybe vampires would be attracted to the girls' school in town. The tengu and I have doubts as to the accuracy of the tome he received from the shopkeeper and suggest he may want to get a second source material for further study.
            While we are finishing up our meal, a member of the inn's staff comes over to the tengu and asks him for help. Amiko seems to have left rather suddenly in the night and left behind a note in her language. The tengu reads it, and he seems alarmed. We quickly go upstairs to Amiko's room and try to find out what happened. Her bed was not slept in and her pack is gone. The tengu says, according to the note she left, she went to meet her half-brother at her father's glassworks because he said their father was behind or involved in the sleestak attack and the theft of the priest's body. After assuring the halfling woman that we will find Amiko we take off to the glassworks.
            When we get to the glassworks, it is closed and the doors are locked. While we are trying to get in, a young local girl comes up and starts asking a lot of questions. I divert the girl and keep her occupied while the tengu climbs up to the roof and enters the showroom through one of the skylights. I get back about the time he unbars the door to let us in. We check the front room for snything suspicious but everything looks OK, so the tengu listens at the two doors. He doesn't hear anything unusual so he opens them to have a look. There are two hallways, one short and one long. We take the long one find evidence that things are not OK at the glassworks. There's blood on the wall and seems like some critters have been about because there's poop on the floor as well. And it doesn't smell very good either.
            First door we get to, SOS decides to go through. Good thing it's really loud in here (the furnaces for the glass blowers are still running), because we find a group of sleestak and they don't notice us come in. There's also an elf or half-elf here, farther back in the room.
            First, SOS casts an illusion on the far wall to make the door look like it's in a place it isn't. Then the tengu creates water in one of the furnaces, causing a big cloud of steam to fill part of the room. I run up to the closest sleestak and attack it. The tengu comes up too and we manage to kill it. SOS casts a sleep spell into the cloud of steam to try to put some of the sleestak out of the fight.
            The rest of them now know there's something going on in the far end of the room and one of them steps out of the cloud to see whats going on. He yells before we can get to him. Then the cloud dissipates and we can see that SOS managed to put 2 of the sleestak to sleep but the rest are still up. The tengu runs toward the closest ones and starts attacking. SOS casts a magic missile at the elf and does a little damage, but also unfortunately gets his attention. I'm too slow to get there before he yells, then LEAPS across the room at SOS and starts attacking him. He stuns SOS before anyone can get over there to help. The tengu has his hands full with about 3 of the sleestak, so I kill the one closest to me and turn back around to help. 4 more lizards come through the door at the far end of the room. The elf hits SOS so fast and hard, he's unconscious before I can get there, but I do manage to do some damage on the guy when I can. The tengu casts some kind of weird stoneskin spell and comes over to help deal with the elf, since it's pretty obvious now he's the one in charge. He is really insulting to the tengu, but together we do enough damage to render him unconscious and then mop up the rest of the minions. Some of them get away, but it was funny watching them run into a wall where they thought the door was!
            After the fight, the tengu gets SOS healed up, and I search the bodies, and disarm the elf. Got a ring and a potion off of him, in addition to a flute, a book, a bow and arrows, a set of thieve's tools (MW) and some pouches of gold dust and silver dust and 10 platinum coins! After the prisoner was secured, in a humiliating posture (according to the tengu), we explored the glassworks further. There was a recently built wall at the far end of the furnace room, so we broke it down and went down the stairs that were revealed. There's a lot of tunnels down here, but we're looking for Amiko so we don't search the long hallways. Instead we find a place that used to be bricked up on both ends, and she's in one of the rooms in that section. She's pretty beat up, tied and gagged, and unconscious, but we get her healed and awake and after speaking with her for a short time about what happened, took her back to the inn so she could rest. She said her half-brother, Suto, lured her there to try to convince her to join him, and she doesn't know where her father is. She's horrified by the fact her brother is involved in the attack and is working with the sleestak.
            We took Suto to the sheriff's office and had him locked away, with a warning to the sheriff to be extra careful with guarding him because of his skill. Then we went to report to the priest. The book we got off Suto had some very interesting information in it, including plans of another upcoming attack, that there is a succubus involved (Suto's her lover) and she is also apparently the daughter of the former priest, Azakian. The sheriff is going to try to get to Stormreach quickly enough to bring in some reinforcements to protect the town. We're staying to try to make some plans to hinder the attack. 

Saturday, September 8, 2012

So I picked this up today

Is anyone remotely surprised?

I'll post my thoughts after I've read it.

Monday, September 3, 2012

Return of the Killer Shrews!



Thoughts:
1. Yes! The got James Best to reprise his role!
2. Good job on the set design; it LOOKS like the original set.
3. John Schnieder too? I wonder how many Dukes of Hazzard references there will be?
4. Notice how James Best REALLY looks like James Doohan?
5. Wow, that CG is bad. It's almost as bad as the original "dogs with bath-mats glued on".

I think this may JUST BE a bad enough movie for me to enjoy.

Saturday, September 1, 2012

Farewell Paragon City


NCSoft just announced that City of Heroes will be shutting down. It's last day will be November 30th 2012.

If you go WAY back to the first few posts of this blog you will see it started out as a City of Heroes blog before I restyled it into a general expression of my nerdiness.

To be honest, it feels like a friend of mine just died.

I started playing City of Heroes a little over 8 years ago. One weekend I bought Doom III and the next weekend I bought City of Heroes. I played Doom III about a week. I played City of Heroes constantly from the time I bought it until July 2007. After that I played it on and off and was getting back into it shortly before Star Wars: The Old Republic launched. Even at that, I kept CoX fully patched and loaded on my system, just in case. I pre-ordered City of Villains and I bought Going Rogue when it released. I have several level 50 characters there including the "Big Bad Boulder Bitch" Rachael Storm - Stone Armor/Super Strength tank. Despite a couple accusations, no, she is not even remotely based on "Rachael Summers" of Marvel's Days of Future Past (I didn't even know that she'd married Johnny Storm in that timeline).

I made many friends over there. With Rachael, I saved Paragon City and it's virtual world hundreds of times over.

I remember when a friend of mine first showed me City of Heroes with his Fire blaster flying over Galaxy City, laying down hate on Skulls.

I remember Rachael (often) getting lost in Perez Park, only to be smacked down by the Vazhilok Eidelons there or the Lost Lieutenant who had a TV on his head (cuz, yeah, that makes you look tough).

I remember "Where are the Lost in Kings Row?"

I remember the first time I went to Boomtown, just north of Steel Canyon. I was on an eight man team and we were just "hunting mobs"  when suddenly Rachael took, what I thought, was a short leap - but instead fell about 2 stories down and got MAULED by a huge group of clockwork.

I remember when the "Shadow Shard" was introduced. I never cared for that zone, but the launch even was fun as the weird extra-dimensional creatures, the Rularuu, who were very poorly balanced even when there were level 5 versions of them, wandered Paragon laying smackdown on lowbies.

I remember when I first got to Talos Island. It was one the prettiest zones in game at the time, second only to Founders Falls. I was part of another street hunting group beating down Freakshow. I was "shocked" (pun intended) when a defeated boss proceeded to stand back up and start mauling us.

I remember taking my gimped specced version of Rachael to Independance Port for the "Respec Trial". We had to fight Sky Raiders trying to destroy the nuclear reactor in Paragon City. The entire party wiped on the last wave of bad guys except for a Broadsword/Invulnerability Scrapper named "Swordie". She managed to solo the last wave for us and get us the respec.

I remember being sad when many of my first few friends in game quit.

I remember taking my Katana/Regeneration Scrapper Kanpo to Brickstown. At that time, the regen powerset (and scrappers in general) were horrifically overpowered. I had fun soloing large groups of +5 Council and only dying when I didn't manage my end and "Instant Healing" toggled off. I looked at the Ziggeraut (supervillain prison) and wonder why we never had to go in and put down a prison break.

I remember the Hollows introduction - in all it's buggy glory. 

I remember the glory of Striga Isle. To this day, it is still one of my favorite gaming "experiences". As an aside, most of the stories there were written by Shane Lacey Hensley, the man who brought us the tabletop RPG Savage Worlds.

At that time, "Global Chat" was released, and I joined a HUGE supergroup called "The Conglomerate" which defined much of my time in City of Heroes. It was a guild I actually learned a great deal from, not just about gaming, but a number of things that applied to "Real Life."

I remember the JOY of logging on at 4:30 am and running the Statesman Task Force every day.

I remember getting very silly and creating my tribute to anime magical girls - "Knight Flyer", using the Epic AT - Peacebringer and the "shoulder kitty" costume option.

Good Bye Paragon City. Good Bye Rogue Isles.

Good Bye Rachael Storm, Kanpo, Knight Flyer, Demon Hunter Yurei, Cruft, Mary Sladen, 

Good Bye to the "in game friends (and enemies)" (but not their RL counterparts I hope) in no particular order: South Freedom, Cymraes, Maliss, Dr. Opie, Quantum Cat, Tri-Polar, Quantum Plumber, Captain Slap, Zyreos, Red Tomax, Mr. Shivers, GuiltTrip Girl, Lovely LaRose, Bleak Forecast, The Mayhemettes, Bolt Crank, House Call, Rei Kei, Slick Zero, Charisma, Red Vine, Allison, Status Crow, Rasta, and too many more to name.

Good Bye City of Heroes. You were my first MMO and one of my favorite computer games of all time.

P.S. Death Mages, be thankful the game is ending, I *still* hate you and your underground caves in Paragon.

Tuesday, August 14, 2012

TOROCAST!

Torocast is Star Wars: The Old Republic's longest running fan podcast. I mention this because I've recently been chosen to become one of the new hosts for the show. Give it a listen if you want to hear me!

This site is not affiliated with Torocast nor the Twonkhammer network beyond me being a host on Torocast.

Monday, August 13, 2012

Pathfinder REBOOTED! - Episode 1 - Silent Tide

Because of excessive issues trying to maintain continuity in the Eberron campaign, I've restarted my game (again) as a super episodic Pathfinder campaign. I'm going to be leaning heavily on old Pathfinder Society Modules. Each story will be self contained. This also means that if someone can't show up, I can still run. This also means, because I can write from the summary, that game notes will have far better grammar and be much clearer and complete (and not huge walls of text)!

Instead of being in Sharn, the characters are now in Absalom in the Pathfinder world of Golarian.

Talen is now a Gun-Mage
Kal-Torak is still (and will always be) Risen Demon Magus

With that in mind, here is the most recent episode!

Kal and Talen are dispatched by the Pathfinder Society to find Yargos Gill in hopes of securing an ancient tome he recently uncovered. To cover his tracks, the crime lord Nessian has sent a group of goons to kill Yargos, as well anyone else who might know about it.


They intercept Nessian’s minions, the War Hounders, just as they are about to shove Yargos and the rest of their chain gang of captives off a sea cliff. Kal and Talen intimidate the War Hounders and make short work of them and rescue Yargos and his friends. Yargos reveals that the codebook represents the remnants of a failed attempt to invade Absolam hundreds of years earlier. However, the invaders, known as the Black Echelon, have returned from the dead due to his work on the codebook in an attempt to complete their ancient plan.

Yargos tells them about the codebook and the need to stop Nessian. As they head out to try to find Nessian, deep in the distance, they witness a flickering red signal light. Yargos realizes that the light signals the undead Black Echelon to launch a team of operatives to poison Absalom’s central granary, and our heroes take a diversion to stop Black Echelon from tainting one of the city’s most important food stocks.

After surviving their first encounter with the silent skeletal killers, Kal and Talen, using judicious gathering of information,  discover the location of Nessian’s new base of operations hidden among a ruin of siege towers on the beach just outside of Absalom.

The heroes find Nessian's base of operations and defeat him! Furthermore, they recover the code book and return it to the Pathfinder Society.