The party is on its way deeper to Windsong Abbey having just fought off a bunch of shadows. They leave the ossuary and continue down the hallway when suddenly a bunch of spikes shoot out at the party. Jazeem and Akeela manage to dodge out of the way and avoid being hurt. The rest of the party is hit with the stone spikes. Morrigan and Tryptic realise the trap is magical in nature but don't know how to avoid it in future.
The party heals up and tries to figure out the next move. They look around the room and realise is a large crypt with 6 stone sarcophagi. They all the symbol of Yamasoth. Jazeem opens the lid of one of them revealing dust. None of the remaining sarcophagi have anything in them.
The party continues into another chamber. The walls are decorated with luminous designs that create a lattice of spirals, with symbols of moons and tiny skulls decorating the ceiling. One set of designs on the face of the room’s central pillar is larger than the others, and seems to be a line of runes. Morrigan examines the runes (which are written in Abyssal), "Present a key to the end times and utter the invocation favoring the dead and be counted as acolytes of the harbinger of last days."
Suddenly, the walls flash with a cold blue light and a wave of energy passes over the party sending a cold shiver up their spines. Small spheres of light appear over the heads of each of the party and they are attacked. Morrigan identifies them as a type of will-o-wisp that have been corrupted by Qlippoth powers. They slash out with cold damage. The party manages to defeat them despite the fact they are resistant to Morrigan's magic attacks.
The party continues deeper and comes into another room with 4 sarcophagi. They open a sarcophagus and a mummy is inside. It moves and attacks. At that moment, the other 3 open with mummies coming out to attack. The party starts to fight. As the battle rages, other mummies enter the room from the hallway and join the battle. The party handily defeats them (with help from Morrigan's fireball spells).
The party heals and comes into another room. A single sarcophagus sits near the middle of the west wall, its side decorated by the symbol of Yamasoth. A set of double doors stands to the southwest, each bearing a skull-shaped lock. A humanoid figure is in the in room and looking at them. He speaks to them and asks what happened in the intervening years. Morrigan answers truthfully.
He says his name is Kandamereus and agrees to help stop Ardathanatus.
The party goes to the doomsday door and attempt to open it. They fight two stone golems flanking the door.
They party suspects Ardathanatus is in the next room. Morrigan realises they are low on power and are about to have their asses handed to them.
These are the Ideal Monk Fights. You may not like it, but is what peak
performance looks like...
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If these arn't your base for your high level monk designs, I don't wanna
hear it.
1 hour ago