Monday, August 6, 2018

Shattered Star - Into the Nightmare Rift - Free the Birds / Ice Sculptures / Brelish Sunrise / Ratlings





Our heroes are in the Upper Central Plateau of Sharn where the Golden Dragon sits docked at Lyrandar Tower and is being loaded. The crew of the ship escort the party on to the ship and into a vast dining hall. Hall is well appointed with a bar at one end. Jazeem, who knows that there are bound elementals causing the ship to fly asks about the "enslaved elementals".  Morrigan orders a Brelish Sunrise.

The party meets Captain D'Lyrandar. A small bit of Dragonmark peeks out from under his left sleeve. He greets them and says that he has heard of them. He also indicates that he had previously been an adventurer as well but was called back to take up his duties with House Lyrandar. The captain explains that this is a full test of the cruise ship including accommodations and amenities. Morrigan enjoys a Brelish Sunrise.

The captain gives them a tour of the ship including a series of items that look like Sharn sky cabs. Standing there is Mazzia D'Lyrandar, the captain's cousin.  She explains the safety features of the ship including the "sky cabs" which are basically flying life-boats. Morrigan sips a Brelish Sunrise.

The captains points out various areas: the Laughing Dog-fish Theatre; the fore deck has a swimming pool with jacuzzi and sauna; fore tavern and aft taverns (where Morrigan procures Brelish Sunrises); the library and reading room; the spa/salon; the observation decks; smoking room and billiard hall; and their suites.

Morrigan gets a Brelish Sunrise and heads to the library. Wil and Jazeem are shown the shooting range with clay and live pigeons. Jazeem is shocked that they are shooting pigeons for the sake of shooting them. Jazeem decides that he must free them.

The party splits up and enjoys the various amenities:

  • Tryptic decides to try ice sculpting in the freezer section.
  • Morrigan is in the library reading and notices tiny footprints in the dust. She brings this to the stewards attention and obtains another Brelish Sunrise. 
  • Jazeem attempts to free the pigeons only to discover that flying is not their strength.
  • Wil relaxes in his room and rests.
At dinner, Morrigan asks Wil if he recognises the footprints, but doesn't. She knows they are some type of rat, but doesn't know for certain. Morrigan orders a pitcher of Sangria ("No, that's just for me").

The head of security for the Golden Dragon asks to inspect everyone's weapons. The party agrees.

That night after dinner,  Morrigan returns to her room and casts Arcane eye and performs a search of the ship. She eventually discovers 1. Mazzia and the head of security are an item ("Good for them"), 2. a Ratling nest, and 3. her glass was empty.



BONUS!
During the game, I created a table to determine where on the ship Morrigan was at any time.

Roll 1d4

  1. Library
  2. Salon
  3. Tavern
  4. Observation deck

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